• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Dolphin Patches (Archive) v
1 2 3 4 5 ... 7 Next »

[PATCH] Xenoblade: HLE audio hack fix
View New Posts | View Today's Posts

Pages (41): « Previous 1 ... 35 36 37 38 39 ... 41 Next »
Jump to page 
Thread Rating:
  • 6 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[PATCH] Xenoblade: HLE audio hack fix
12-29-2012, 12:53 AM
#361
Myoko Offline
Junior Member
**
Posts: 9
Threads: 2
Joined: Dec 2012
Xenoblade, use XAudio2 backend game sound distortion
I hope you can fix
Find
01-05-2013, 06:27 PM
#362
themaster Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Dec 2012
Does anyone have V3.5 compiled with this fix?
Find
01-08-2013, 12:00 AM
#363
ThomasLeft
Unregistered
 
I hope so
01-13-2013, 07:23 PM
#364
alfakher Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Dec 2012
Now it seems like it gets "stuck" on a sound..sort of crackling, but it get stuck on a 1-2 second "footstep" or running sound..and keeps looping.

Btw I'm currently OC'ed to 4ghz, cores unparked and 6950 oc'ed to 840/1325.. I should be able to run this game but can't figure out how to fix the stupid audio =(
Find
01-15-2013, 01:23 PM
#365
dnalloh1987
Unregistered
 
I am using the latest build what you do is switch to LLE audio then if you have a multicore CPU check the lock LLE to thread box this gives some performance on multicore increase ,also I recommend leaving VBEAM off after doing this.
01-18-2013, 04:34 AM (This post was last modified: 01-28-2013, 01:20 AM by etking.)
#366
etking Offline
Banned
Posts: 189
Threads: 1
Joined: Feb 2012
As far as i know there are 2 options to completely fix the audio in Xenoblade:

1. using LLE audio (too slow for most users) or
2. Using a XBHLE fixed build (post #345), unfortunately no current 3.5 or never build is available yet, but 3.0-845 XBHLE or 3.0-750 XBHLE from this thread can be used. (fastest and best solution), also works with Rune Factory: Oceans

The third option, setting Accurate Vbeam=On and Idle Skipping = Off in game properties or (slower but OK) does not seem to work in current revisions anymore
Find
01-23-2013, 09:20 PM
#367
BossB
Unregistered
 
i am finally able to play the game with out any problems

try these download dolphin 3.5 - 316 (Direct3d9)

my settings:
1- enable Dual core (speedup)
2- enable idle skipping (speed up

put frame limit to (Audio) then click limit by FPS

in Hacks
click on (must be checked)
1- skip EFB access from CPU
2- ignore format changes
3-texture

Accuracy == full to safe

external frame buffer disable must be checked

other (the things that must be checked) this is very important
ALL must be checked except disable fog


DSP chose DSP HLE


--------------------------------
these settings must be done with what work best for you PC my settings are:
i am running the game on 2560*1440 monitor
with internal resolution 4*native anti-aliasing *4 and anisotropic filtering *16
and checked on Scaled EFB copy and per-pixel lighting and force texture filtering



hope i my setting helped some of you (any build after 3.5 -316 wont work with Xenoblade)
01-30-2013, 01:13 PM (This post was last modified: 01-30-2013, 01:51 PM by Mythius.)
#368
Mythius Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Jan 2013
HLE seems to work almost fine for me now, only problem I've had is that because of accurate V beam, the audio doesn't sync well in cutscenes which is pretty annoying.

If I don't use V beam, the sound eventually starts crackling after some time.
Find
02-15-2013, 09:35 AM
#369
michiko292
Unregistered
 
Hello,

I've tried 3.5-367 with default settings (tried LLS, but I have to get some file that I'm not sure how to get...I can research if this is the pointed answer)

I tried with Boss's 3.5 -316

And an HLE hacked 3.0 - 72

Every single one has the same issues, except for Boss's which is worse with his settings.

Even in the starting cut-scene by the time the second titan slashes the first the crackling in the sound begins. Frankly there's a crack in the very first few frames when I listen hard enough.

With Boss's mods the sound is way off there is staggering (seems liek video and audio trying to maintain sync) and still the crackling

~~~~
AMD Phenon II X4 945 3.00GHZ
Two ATI 4895 2gig VRAM
8gig ram

~~~~

I feel like I've tried a lot, something simple I'm missing?

EDIT: Okay, so on a hunch I turned on OpenAL audio - cracked up the latency, that was a bad idea. Put back to default and the DSP LLE onThread and DUMP AUDIO
And the crackling is pretty much good. Game staggers quite a bit still, any more tips?
02-16-2013, 08:24 PM
#370
BossB
Unregistered
 
michiko292

make sure when using my settings audio backend is (XAudio2) so there wont be any delay between audio and video
« Next Oldest | Next Newest »
Pages (41): « Previous 1 ... 35 36 37 38 39 ... 41 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode