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[PATCH] Xenoblade: HLE audio hack fix
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[PATCH] Xenoblade: HLE audio hack fix
11-14-2012, 03:46 AM
#321
Vlad Offline
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Trevlec> try changing your audio front panel in bios - From HDAudio >to> AC'97 - and then give it a try.
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11-14-2012, 03:50 AM (This post was last modified: 11-14-2012, 03:55 AM by Trevlec.)
#322
Trevlec Offline
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No Enable idle skipping fixed not the problem with LLE sound crackling. I try the first fight (with dunban and the other 2 guys) and when the fight begun the sound crackling on stop, only fixed when i use Audio as framelimit and checked limit by fps, this fixed the sound problems with LLE, but the fps are really bad now. Best fps with framelimit 30 fps and checked limit by fps but with this sound crackling.

@vlad i dont use onboard Audio, i use my Pci creative SB Live! 24 bit card.

oh i forgot is use the creative mod driver by Daniel_K 2.7
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11-14-2012, 06:07 AM (This post was last modified: 11-14-2012, 06:08 AM by rpglord.)
#323
rpglord Offline
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Trevlec I am confused there shouldn't be any sound crackling/distorting with LLE its only HLE issue in this game.
Do you mean LLE sound is stuttering,skipping ( you hear pauses in sound )
That would mean you are not running the game fullspeed, which is strange since you have i5 2500k@4.5 ghz and thats more then enough to run this game fullspeed...
You didnt mention rest of your system..do you have proper graphics card or are you using integrated intel hd graphics ?
If you are,then thats the problem...
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11-14-2012, 10:35 PM
#324
Trevlec Offline
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No the graphic card is not the problem, i have a 660ti.
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11-15-2012, 08:15 AM (This post was last modified: 11-15-2012, 08:15 AM by vishy92.)
#325
vishy92 Offline
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Can some1 please compile a x32 version with the latest svn? the performance has slightly increased ( 807)
Thx
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11-16-2012, 02:26 AM
#326
RupeeClock Offline
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Yes, x86 and x64 builds based on the latest SVN would be fantastic since they improved DSP HLE, along with other recent performance boosts.
[Image: e33MT.gif]
[Image: 971934.png]
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11-16-2012, 03:01 AM
#327
delroth Offline
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(11-16-2012, 02:26 AM)RupeeClock Wrote: Yes, x86 and x64 builds based on the latest SVN would be fantastic since they improved DSP HLE, along with other recent performance boosts.

The recent HLE changes in master only affect GC games. The new-ax-hle branch should impact Wii in the future, but at the moment it's also GC only.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-16-2012, 03:48 AM (This post was last modified: 11-16-2012, 08:57 AM by vishy92.)
#328
vishy92 Offline
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It's not really about the hle changes. Its just simply the new revisions perform better and some people might need the extra fps (inc. me ).

edit: Im getting really sad over hereSad xd
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11-17-2012, 10:18 PM
#329
Zharay Offline
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The whole vbeam idea works, but it kills your performance. Battles with a lot going on, especially boss battles, tend to go down by 10-15 fps easy. The patch gets rid of the crackling 99% of the time while not giving you a drop in FPS. That 1% when it does come up usually goes away after just 1 or 2 seconds. Bare in mind this only happens maybe once in maybe 5+ hrs of continuous play with no issues in terms of FPS or sounds. It usually comes up during cutscenes where synchronization is probably most important.

(11-10-2012, 12:22 AM)ZEROx Wrote: I'm not good in making patches in Git format, SVN ones are more understandable to me, try to change code by yourself

Well that's a good way to word at the end, but yea Git is a pain in the ass when it comes to to something as simple as just doing an update or even a patch (this is also my first time getting it working and using it as appose to SVN). All you have to do to make the patch work it is to just remove the debug info at the beginning. The patch though works without problems so far.

Also, for those of you wanting the latest build (for whatever reason you'd want it for) I've built and put them up below. These are up-to-date as of 3.0-830. If anything significant comes along in the project I'll probably make a new build for you guys to make use of. Tell me if anything goes horribly wrong.

Dolphin 3.0-830 x86
Dolphin 3.0-830 x64
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11-18-2012, 12:25 AM
#330
delroth Offline
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git diff / git apply, how is it hard to create/apply patches with Git?
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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