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[PATCH] Xenoblade: HLE audio hack fix
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[PATCH] Xenoblade: HLE audio hack fix
10-01-2012, 11:29 PM
#301
DefenderX Away
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Nope. This glitch is a driver-related issue. Not fixable yet.
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10-22-2012, 11:30 PM
#302
Skyy Offline
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I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!
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10-23-2012, 03:21 AM
#303
RachelB Offline
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(10-22-2012, 11:30 PM)Skyy Wrote: I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!

http://www.mediafire.com/?p7zmd73c8i3d855
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10-23-2012, 11:41 AM
#304
Skyy Offline
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(10-23-2012, 03:21 AM)gjfklhg Wrote:
(10-22-2012, 11:30 PM)Skyy Wrote: I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!

http://www.mediafire.com/?p7zmd73c8i3d855

Thank you very much!^^
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10-24-2012, 02:12 PM
#305
RachelB Offline
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Per a request, 32 bit: http://www.mediafire.com/?c554uwkv8cvlcff
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10-25-2012, 07:08 AM (This post was last modified: 10-25-2012, 07:25 AM by Resus.)
#306
Resus Offline
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I really hate to ask this twice but, can you please provide a 32-bit build with the "Xenoblade: HLE audio hack fix" and the optimizations from both delroth and rodolfo?

http://code.google.com/p/dolphin-emu/source/detail?r=39900022508121f7f2412b928989ee34f40ee069
http://code.google.com/p/dolphin-emu/source/detail?r=5230146c7341eec2e541405043a2aa385d206a12

Edit: Silly me, Dolphin 3.0-784 is actually the optimization from rodolfo, so i suppose this build also have the optimization from delroth.

I guess i was just confused by the revision numbering, in code.google the revision from rodolfo's optimization is "5230146c7341" so i had no idea that revision was also "Dolphin 3.0-784".

Anyway gjfklhg, thanks for providing the 32-bit build mate.
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10-25-2012, 07:45 AM
#307
rpglord Offline
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People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing Smile
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10-26-2012, 12:19 PM
#308
GrimTonic
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(10-25-2012, 07:45 AM)rpglord Wrote: People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing Smile

Doesn't seem to work all that well. At least on my CPU.
Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.

HLE, with the audio patch, sounds quite near to perfect. There are some glitches when FPS takes a sudden drop (this might also be caused by the FPS patch I applied) but other than that it is perfectly fine this far.

Sound patched version of dolphin 3.0-793: Windows x64


Thank you for the patch, Mylek. Very nice work indeed.
10-26-2012, 08:04 PM
#309
rpglord Offline
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(10-26-2012, 12:19 PM)GrimTonic Wrote:
(10-25-2012, 07:45 AM)rpglord Wrote: People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing Smile
Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.

You didnt test with LLE sound by any chance did you ?
I meant to test this with HLE sound,it fixes it,atleast on my pc.
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10-27-2012, 01:44 AM
#310
GrimTonic
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(10-26-2012, 08:04 PM)rpglord Wrote:
(10-26-2012, 12:19 PM)GrimTonic Wrote:
(10-25-2012, 07:45 AM)rpglord Wrote: People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing Smile
Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.

You didnt test with LLE sound by any chance did you ?
I meant to test this with HLE sound,it fixes it,atleast on my pc.

Only tested with LLE. Will try that today.
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