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[PATCH] UDPWii: Use iPhone as WiiMote [NEW: Nunchuck and IR support]
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[PATCH] UDPWii: Use iPhone as WiiMote [NEW: Nunchuck and IR support]
07-03-2010, 11:58 PM
#61
lesch Offline
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cant u jailbreak the iphone emulator? ^^
modmyi.com is one of the biggest and best cydia sources, you could submit there, without worries...

if u want your own repo i could hook you up with information about it, i remember it was fairly simple and works most of the time from scratch, all it does is copy the files to the right folders....
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07-04-2010, 02:03 AM
#62
da_petcu21 Offline
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(07-03-2010, 11:58 PM)lesch Wrote: cant u jailbreak the iphone emulator? ^^
modmyi.com is one of the biggest and best cydia sources, you could submit there, without worries...

if u want your own repo i could hook you up with information about it, i remember it was fairly simple and works most of the time from scratch, all it does is copy the files to the right folders....

Not the repo is the problem... the package (.deb). I can't make sure the package works without an actual device with Cydia.
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07-04-2010, 02:49 AM (This post was last modified: 07-04-2010, 02:51 AM by lesch.)
#63
lesch Offline
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im willing to try, dont think much can go wrong...
also im sure modmyi mods will make sure it works..

as fas as i know the .deb is not much more than an ipa
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07-06-2010, 12:45 AM
#64
da_petcu21 Offline
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I just got the craziest idea: 2 iPhones, 2 accelerometers: Wiimote + Nunchuck. Currently I have 0 iPhones :p .

@lesch I forgot about posting it to cydia... sorry I've been busy with actually working on it. I'll post instructions and photos for the new plugin soon...
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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07-07-2010, 06:28 AM
#65
lesch Offline
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well for now im ok with keyboard as 2nd, joypad as 3rd, 4th will be ipod
guess ill try to give player 2,3&4 infinite life in super mario since there is only cheats for player 1 ^^
but im still looking forward to that cydia release.... itunes suckx ^^
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07-10-2010, 05:59 PM
#66
kamilwaheed Offline
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for those who have tried both iPhone and Wiimote with dolphin:

Is the experience through an iPhone in games like Wii Sports (Tennis) anyway near than the experience for the same game through a real Wiimote?
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07-13-2010, 04:54 AM
#67
ascagnel
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This is an awesome little app, especially since I have an old iPod Touch (1st gen, using the 3.1.3 firmware, jailbroken) lying around (but no spare Wiimotes). A few bug reports for the iController app though:

- The IR mode doesn't accept shaking. (intentional?)
- If I turn on laptop mode in the settings, it doesn't send any touch input.
- The "Nunchuck" view doesn't send any IR signals, both with and without laptop mode on.

I don't know any ObjC, otherwise I'd dig in. I'll probably try to figure it out later today, though.
07-13-2010, 04:56 AM
#68
da_petcu21 Offline
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(07-13-2010, 04:54 AM)ascagnel Wrote: This is an awesome little app, especially since I have an old iPod Touch (1st gen, using the 3.1.3 firmware, jailbroken) lying around (but no spare Wiimotes). A few bug reports for the iController app though:

- The IR mode doesn't accept shaking. (intentional?)
- If I turn on laptop mode in the settings, it doesn't send any touch input.
- The "Nunchuck" view doesn't send any IR signals, both with and without laptop mode on.

I don't know any ObjC, otherwise I'd dig in. I'll probably try to figure it out later today, though.

strange... anyway... I almost completly rewrote the client... i'll release it soon
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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07-13-2010, 05:26 AM
#69
ascagnel
Unregistered
 
(07-13-2010, 04:56 AM)da_petcu21 Wrote:
(07-13-2010, 04:54 AM)ascagnel Wrote: This is an awesome little app, especially since I have an old iPod Touch (1st gen, using the 3.1.3 firmware, jailbroken) lying around (but no spare Wiimotes). A few bug reports for the iController app though:

- The IR mode doesn't accept shaking. (intentional?)
- If I turn on laptop mode in the settings, it doesn't send any touch input.
- The "Nunchuck" view doesn't send any IR signals, both with and without laptop mode on.

I don't know any ObjC, otherwise I'd dig in. I'll probably try to figure it out later today, though.

strange... anyway... I almost completly rewrote the client... i'll release it soon

Awesome. I've been looking at the source to get familiar with it while I wait for the SDK to download. I might be able to pitch in a bit once you get the new version out.
07-13-2010, 05:29 AM
#70
da_petcu21 Offline
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(07-13-2010, 05:26 AM)ascagnel Wrote:
(07-13-2010, 04:56 AM)da_petcu21 Wrote:
(07-13-2010, 04:54 AM)ascagnel Wrote: This is an awesome little app, especially since I have an old iPod Touch (1st gen, using the 3.1.3 firmware, jailbroken) lying around (but no spare Wiimotes). A few bug reports for the iController app though:

- The IR mode doesn't accept shaking. (intentional?)
- If I turn on laptop mode in the settings, it doesn't send any touch input.
- The "Nunchuck" view doesn't send any IR signals, both with and without laptop mode on.

I don't know any ObjC, otherwise I'd dig in. I'll probably try to figure it out later today, though.

strange... anyway... I almost completly rewrote the client... i'll release it soon

Awesome. I've been looking at the source to get familiar with it while I wait for the SDK to download. I might be able to pitch in a bit once you get the new version out.

The current version was something like write and forget :p ...Made a lot of mistakes... It was written in a hurry anyway... Just wanted to make it work... Did some code cleanup on this one...
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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