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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[Patch] PadSimple *Adjustable* Semi-Press
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[Patch] PadSimple *Adjustable* Semi-Press
09-12-2009, 12:55 PM (This post was last modified: 09-14-2009, 11:27 PM by kainino.)
#1
kainino Offline
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Lightbulb 
I posted something similar to this around two weeks ago, but I've changed it quite a bit since then. I didn't want to push a quite new thing onto the end of the second page of discussion, so I'm making a new thread.

So, here's a feature summary:
- Separate keys for semi-L, semi-R, semi-main, and semi-C
- New: Separate adjustable values for semi-trigger, semi-main, and semi-C
- Use of the escape key to clear a keybinding

I've added a lot of stuff, but I think that these features are important to the usability of the pad plugin.

I have tested it in Windows XP x86, Ubuntu x86 and x64. I have not tested it in Mac OS (I'm not sure if Dolphin builds at all in Mac OS) or any other Windows, and I can't test XInput, so I don't know if I messed anything up there (though I doubt it).

Please test this patch and check to make sure I didn't do anything un-kosher with the code (I'm a fairly experienced programmer but not in C++). If you have an idea for a fix for the "Press Key/Esc" button text overflow, please let me know.

Once I get some feedback, I hope to get it committed to the project. If there's a better way to do this than posting here, please let me know.

EDIT: Also, I changed all of the half- terminology to semi-, since it's adjustable. I forgot about that when writing this message, so I went back and edited it.
http://www.mediafire.com/?mznzzijktza

[Image: dolphinadjustablehalfpr.th.png]

[Image: dolphinadjustablehalfpr.th.png]
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09-12-2009, 07:19 PM (This post was last modified: 09-12-2009, 07:20 PM by dstruct2k.)
#2
dstruct2k Offline
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(09-12-2009, 12:55 PM)kainino Wrote: If you have an idea for a fix for the "Press Key/Esc" button text overflow, please let me know.
Why even mention ESC on the button? It's pretty intuitive that the ESC key will clear a key binding, that's how 95% of games and emus out there work anyway.

Just "Press Key" should work fine. People should expect ESC to clear it.
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09-13-2009, 12:57 AM
#3
DrDnar Offline
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Oh yeah? Dolphin doesn't currently work that way.

I'd love to this committed back into the main SVN. Or at least into some of the unofficial builds.
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09-13-2009, 01:26 AM
#4
kainino Offline
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(09-12-2009, 07:19 PM)dstruct2k Wrote: Just "Press Key" should work fine. People should expect ESC to clear it.

Yeah, I'm under the same impression as DrDnar. Anyone that's tried to do it before won't expect it to work unless they happen to read the log (assuming this is committed).
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09-17-2009, 01:57 AM (This post was last modified: 09-17-2009, 02:01 AM by kainino.)
#5
kainino Offline
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By the way, as DrDnar mentioned, it would be great to get this added to some unofficial build, if not the main project. Does anyone know how I would do that? I don't know who runs unofficial Dolphin builds, so I currently wouldn't know who to ask personally. Should I just post in one of the unofficial build threads?
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09-18-2009, 09:17 PM
#6
abfab126 Offline
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Are you guys talking about VELOCITY , if so that would be clearer in the title!^^
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09-19-2009, 07:38 AM
#7
kainino Offline
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(09-18-2009, 09:17 PM)abfab126 Wrote: Are you guys talking about VELOCITY , if so that would be clearer in the title!^^

I'm not sure what you mean by velocity; this is emulating pressing the analog sticks/triggers only partially, the way you would to walk slowly in most games or use FLUDD while walking in Super Mario Sunshine.
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