This is just what we needed. EFB -> RAM is extremely slow, even on 'monster' PCs
How about implementing postprocessing (HLSL) shader support for the Direct3D9 and Direct3D11 plugins to get them on par (feature-wise) with the OpenGL plugin?
How about implementing postprocessing (HLSL) shader support for the Direct3D9 and Direct3D11 plugins to get them on par (feature-wise) with the OpenGL plugin?