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[PATCH]L and R analog pressed and Wii record file fix.
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[PATCH]L and R analog pressed and Wii record file fix.
02-14-2011, 03:08 PM (This post was last modified: 02-14-2011, 04:25 PM by bzb95.)
#1
bzb95 Offline
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This patch fixes Wii dtm recording when you have a Gamecube controller active and plays back L and R analog presses from a dtm correctly.

The patch is for rev 7166.


Attached Files
.patch   l_r Analog press and Wii Recording.patch (Size: 1.35 KB / Downloads: 293)
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02-14-2011, 11:38 PM
#2
Toad King Offline
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Gamecube controllers are still recorded in Wii games because some games (like SSBB) can use them. If you don't want to record them, disconnect them in the Gamecube configuration tab in the options.

I was also under the impression that the digital "click" for the shoulder buttons only activated when they are pressed passed a certain threshold. (Which is 230 throughout the controller code.) I'll have to test this later when I'm at my home computer.
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02-15-2011, 06:04 AM
#3
bzb95 Offline
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(02-14-2011, 11:38 PM)Toad King Wrote: Gamecube controllers are still recorded in Wii games because some games (like SSBB) can use them. If you don't want to record them, disconnect them in the Gamecube configuration tab in the options.

I was also under the impression that the digital "click" for the shoulder buttons only activated when they are pressed passed a certain threshold. (Which is 230 throughout the controller code.) I'll have to test this later when I'm at my home computer.

You are right that in the future we will want to be able to record GameCube input on wii games but for right now all that code does is keep you from spending a hour recording a .dtm just to find out you had a Gamecube controller active. Its not like a am breaking Gamecube controller recording on a wii game. I am just attempting to providing a simple short term solution to it crashing wii input files.
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02-15-2011, 06:31 AM
#4
Toad King Offline
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(02-15-2011, 06:04 AM)bzb95 Wrote:
(02-14-2011, 11:38 PM)Toad King Wrote: Gamecube controllers are still recorded in Wii games because some games (like SSBB) can use them. If you don't want to record them, disconnect them in the Gamecube configuration tab in the options.

I was also under the impression that the digital "click" for the shoulder buttons only activated when they are pressed passed a certain threshold. (Which is 230 throughout the controller code.) I'll have to test this later when I'm at my home computer.

You are right that in the future we will want to be able to record GameCube input on wii games but for right now all that code does is keep you from spending a hour recording a .dtm just to find out you had a Gamecube controller active. Its not like a am breaking Gamecube controller recording on a wii game. I am just attempting to providing a simple short term solution to it crashing wii input files.

In my testing, recording Gamecube controllers and Wii controllers together worked just fine. I just made the .dtm bigger because it was recording a second input device.

Also, I got around to testing your analog L/R issues, and I can't seem to reproduce them on my end. Can you send me a sample DTM file which you have this bug with? (Preferably with a GameCube game, or a Wii game when you have no Wiimotes connected.)
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