Nothing too fancy or overly exciting here. I worked on killing warnings from the compiler, there's still a lot but this takes care of many of them.
Changes:
-mod 2 > & 1
-remove redundant code, header
-converted block of code into switch statement
-use else to avoid unnecessary evaluation
-lots of little code "compression"
DX11:
-Remove calls which were being made twice (through Renderer::Shutdown())
-Call the more destructive functions to ensure no leakage.
-Reorder shutdown procedure to resemble DX9's.
Changes:
-mod 2 > & 1
-remove redundant code, header
-converted block of code into switch statement
-use else to avoid unnecessary evaluation
-lots of little code "compression"
DX11:
-Remove calls which were being made twice (through Renderer::Shutdown())
-Call the more destructive functions to ensure no leakage.
-Reorder shutdown procedure to resemble DX9's.
![[Image: stats.png]](http://dl.dropbox.com/u/6039796/stats.png)