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[PATCH] Fix presentation to not blur the image at window size resolution
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[PATCH] Fix presentation to not blur the image at window size resolution
03-23-2012, 12:06 AM
#11
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Yeah, Eldray's solution pretty much is valid. I'll still look into this in depth once I've got time, but recently I've been too busy with other stuff.
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04-08-2012, 05:03 AM
#12
Eldray Offline
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Attached new version that applies to current git master.



Attached Files
.patch   0001-fix-rendering-to-always-be-1-1-when-internal-resolut.patch (Size: 6.38 KB / Downloads: 292)
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04-08-2012, 08:57 AM
#13
shuffle2 Offline
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Send me your email so I can add you to gcode's committer list.
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04-08-2012, 01:23 PM
#14
disraelie Offline
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what game needs this patch...
any comparison screenshot ?
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05-15-2012, 07:54 PM (This post was last modified: 07-16-2012, 09:22 AM by Roger Carvalho.)
#15
Roger Carvalho Offline
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This patch this included in new revisions dolphin 3.0-721 or higher?
sorry my english from Brazil
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07-16-2012, 08:54 AM (This post was last modified: 07-16-2012, 09:46 AM by etking.)
#16
etking Offline
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Would be great if anyone could provide a test build with this patch applied. -> Found a build here http://electrodexs.net/Dolphin/manual/ rev.508
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07-29-2012, 11:02 PM
#17
etking Offline
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If I make screenshots, I do not see any difference between builds with/without this patch. But somehow i have the feeling that in live video the image is a lot sharper but it is just a feeling and i cannot prove it. It might be just an illusion. Whenever I play with this patch enabled, there is some kind of wow-effect which is not there in other builds but I might be wrong.
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11-19-2012, 10:21 PM
#18
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Better late than never, I fixed the issue with revision 4ff9e03509308f361e7b1305126d266e3ce1eb0d in master Wink
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11-23-2012, 10:59 PM (This post was last modified: 11-23-2012, 11:00 PM by Sectus.)
#19
Sectus Offline
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Here's an example of the fix.

http://www.abload.de/img/dolphin2012-11-2313-4uto5k.png (r801)
http://www.abload.de/img/dolphin2012-11-2313-4khphp.png (r843)

Screenshot is taken in Soul Calibur 2, no AA, auto adjust window size and 2x internal resolution. You can easily tell that the first screenshot is very blurry compared to the second one which is much sharper.

Thanks for fixing it!
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11-24-2012, 12:22 AM
#20
dEnigma Offline
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@Sectus: Looks nice, gotta try it myself.
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