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[Patch] dspHLE Mario galaxy 1 music
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[Patch] dspHLE Mario galaxy 1 music
07-14-2010, 05:45 PM
#31
StripTheSoul Offline
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LOL, well, at least we know know how to break stuff Tongue
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07-14-2010, 09:42 PM
#32
razor1911 Offline
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great news.

if you had a build I would be more than happy to test
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07-16-2010, 07:22 AM
#33
felipaopl Offline
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2 days are gone... guess we're out of luck here Big Grin
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07-16-2010, 08:41 AM
#34
Torin Offline
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sorry, i was taken a little rest, but now i'm back to work
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07-16-2010, 05:27 PM
#35
StripTheSoul Offline
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take your time Wink

Maybe you and Xtreme could work together on this? http://forums.dolphin-emu.org/thread-10800.html
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07-17-2010, 08:11 AM (This post was last modified: 07-17-2010, 08:15 AM by kernel64.)
#36
kernel64 Offline
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(07-13-2010, 08:27 AM)Torin Wrote: SMG2 first playing song loops correctly

There's one Yoshi level that also loops correctly and I think that it might be because its shorter than the rest (less than 2 minutes if I remember correctly). So it could be a buffer issue.

Another thing that I would like to know is if samples (fx) and music are treated equally by the dsp, because maybe this small song is treated like a sample and has some looping properties that are not implemented in the music stream.

Rig

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07-17-2010, 11:14 AM
#37
Torin Offline
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the first song loop coorrectly because it is playing on AFC decoder. For your question, samples aren't treated equally by the dsp. For example, if the samples you got fits correcty on case 0x21 on the table of RE, then the dsp treat it like render raw voice. So for each sample, the dsp decode it, and depending on wich format are, treat it differently. Greets

@StripTheSoul: i'll look int it, once i bring my computer here in my hometown (vacations perdiod, july 20 i'll bring it back)
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07-17-2010, 08:22 PM
#38
StripTheSoul Offline
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@ kernel64: Do you mean the Yoshi level where you're running all the time? Isn't that even another sound format? Just like the bonus levels...there's also music even after it has stopped before.
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07-18-2010, 04:23 AM
#39
kernel64 Offline
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Yes @Strip, the level when Yoshi runs all the time up and down. There are other levels without looping problems, the rolling ball level which also loops correctly for example, but then again, that one is obviously being treated differently by the dsp, since it interactively decreases its speed and the amount of instruments (very creative by the way).

@Torin, I´ve done some research on the music and I'm suspecting that music in this game isn't looping at the very end of the song, but rather some kind of crossfading in the last few seconds. I need to do some more research on this subject but maybe this could lead to something.

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07-18-2010, 04:50 PM
#40
Xtreme2damax Offline
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Read my latest reply here:

http://forums.dolphin-emu.org/thread-10800.html
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