Has this been implemented into the new revisions on the main site? I tried SoA and ToS using the LLE, and it's still incredibly slow (but at least the sound isn't full of static like in the older revisions).
[PATCH] DSP LLE faster masked math
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01-04-2011, 04:22 PM
@ Alec: ToS works at fullspeed here, with LLE. There's only a little bit of slight crackling here and there. I hope that can be gotten rid off soon.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
01-04-2011, 04:25 PM
(01-04-2011, 04:22 PM)StripTheSoul Wrote: @ Alec: ToS works at fullspeed here, with LLE. There's only a little bit of slight crackling here and there. I hope that can be gotten rid off soon. It slows down to about 30fps here when it battles, and ~45 or so when moving around. My computer should be good enough to run it full speed though, and does so when using HLE. What specific revision did you use? 01-04-2011, 04:26 PM
Ah, ok, I have only checked the beginning of the game...nevermind what I said, then.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
01-04-2011, 05:02 PM
(This post was last modified: 01-04-2011, 05:04 PM by RPG Advocate.)
(01-04-2011, 04:22 PM)StripTheSoul Wrote: @ Alec: ToS works at fullspeed here, with LLE. There's only a little bit of slight crackling here and there. I hope that can be gotten rid off soon. I'm getting 60fps in area maps, 25fps on the world map, and 50-55fps in battles. There's still quite a bit of static in battles like there was before. The sound effects seem to be the source. Edit: Oh, forget my revision. I used r6730 to test this. Intel Core 2 Duo E8400 @ 3.6GHz 4 GB RAM Sapphire Radeon 5770 video card 01-05-2011, 12:07 AM
(01-04-2011, 04:10 PM)Alec Wrote: Has this been implemented into the new revisions on the main site? I tried SoA and ToS using the LLE, and it's still incredibly slow (but at least the sound isn't full of static like in the older revisions). r6711 and on should have the 'maskless' optimized code. It will probably be difficult to make it much faster without breaking support for the obscure cases and for jagged masks. 01-05-2011, 05:16 AM
(This post was last modified: 01-05-2011, 05:20 AM by Unknownforce.)
(01-04-2011, 02:45 AM)Xtreme2damax Wrote: Unknownforce or Lectrode if you can keep an updated copy of the source available publicly I'd appreciate it, if possible that can be updated whenever new builds are provided. Sure can, How do you want it, FTP, SVN, HTTP, something else? Let me know and I can keep it as up-to-date as possible, probably just run a script to auto update every 15-30 minutes or so... Send me a message, I rarely check the forums, but a message should alert my e-mail which goes to my cell phone. 01-05-2011, 09:35 AM
(This post was last modified: 01-05-2011, 09:36 AM by Xtreme2damax.)
Actually disregard this now, I just went out today and purchased myself a Cricket mobile 3G usb stick. I can now do everything myself, waiting for sorens latest mess up to be fixed before I post any new builds.
Mylek, your special masked math and multi patches need to be updated yet again. 01-05-2011, 09:28 PM
Just you know, soren's last commit with that regards didn't change anything on the old behavior.
01-05-2011, 11:29 PM
I found out that the Windows build is unaffected after I posted. Anyways can Myleks masked math (special) patch still be implemented with Tomask removed in the code? There is still garbage noise, crackling and other sound oddities with LLE that Mylek's patch fixed.
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