I'm sorry but the way to apply this patch is ridiculously confusing and convoluted.
Anyone got r5568 with the patch already applied by any chance?
Anyone got r5568 with the patch already applied by any chance?
[PATCH] DSP-HLE Plugin: Zelda WW Prologue Music
|
06-02-2010, 04:45 PM
I'm sorry but the way to apply this patch is ridiculously confusing and convoluted.
Anyone got r5568 with the patch already applied by any chance? 06-26-2010, 07:07 PM
The problem with the usage of the patch could be solved if someone commit the code into the official svn
But back to topic. Are there any problems caused by this code? As far as I recognized the code does not brake other games....
I pointed that in the last revisions, the revised version of the patch doesn't do anything, on the contrary of the original version which is still working.
Arch Linux
Core i5 2400 4 GB DDR3 ATi Radeon HD6870
neXus, can you make the 64 Bit Plugin_DSP_HLEVersion2 compatible to newer SVN versions? I read in another thread, that it will fix the Pikmin Intro Soundprob.
07-31-2010, 11:44 AM
(06-30-2010, 03:48 AM)DarzgL Wrote: I pointed that in the last revisions, the revised version of the patch doesn't do anything, on the contrary of the original version which is still working. It does, you just need to merge patch 1 and 2 together, take a look at my builds which has this patch and the ZTP AFC looping patch applied. 08-04-2010, 02:28 AM
I have made this patch to get rid off of the PB.StopOnSilence hack, now i think it is not not necessary to use it anymore. This patch already have zww v1 and v2 patch from nexus (i think i did ut them xD). Remember, this patch does nothing more than get rid of that hack, don't expect any music improvements or things like that. Need testing. Greets
08-04-2010, 07:27 AM
(This post was last modified: 08-04-2010, 07:28 AM by Xtreme2damax.)
Torin, PB.KeyOff = 1; is supposed to come after PB.RemLength = 0; instead of before otherwise you'll get a black screen in Windwaker when loading or starting a game. Here is the correct way it's supposed to be:
Quote:Decoder21_ReadAudio(PB, PB.RemLength, _Buffer);
fixed previous patch with a fix from nexus xD, and eliminated (i hope so) once and for all skipping music on first video fo zww (the flyin camera over the sea). Plz test Greetz
Woops, removed patch, reason: fixing later playback of music 08-13-2010, 05:17 AM
Does this mean the PB.StopOnSilence hack isn't needed or will ZWW still hang when loading a game unless the audio throttle or frame limiter is enabled? I think I mentioned that PB.KeyOff should come after PB.RemLength else ZWW will hang regardless, not sure if that is still an issue.
|
« Next Oldest | Next Newest »
|