the first number shows the milliseconds of wasted power : in your case zero. (it starts with 1)
thats the way it should work
the second number shows how many next frames will be without framelimit.
thats not really instresting.
of course you cannot await wonders. it just removes the unneccary wait time from the frameskipper when the game is already slow.
still, more real frames is always better
thanks for testing.
if someone else confirms that, i will remove the debug stuff and it can be in svn.
thats the way it should work

the second number shows how many next frames will be without framelimit.
thats not really instresting.
of course you cannot await wonders. it just removes the unneccary wait time from the frameskipper when the game is already slow.
still, more real frames is always better

thanks for testing.
if someone else confirms that, i will remove the debug stuff and it can be in svn.
