i dont said almost, its fully impossible.
to do that you would need to set the speed of the game (e.g. running speed of your character) in relation to the actual fps.
in pc games you know what variables and functions do that and it is easy.
with emulation you would need to create a whole new game.
keep all frames and move all moving objects faster each frame.
Thats what pc games do. they dont do frameskipping.
they calculate like :
it's 50ms since character moved last time and it has a speed of 5 meter per second, so lets move it 5*0.050m = 0,25m this frame.
to do that you would need to set the speed of the game (e.g. running speed of your character) in relation to the actual fps.
in pc games you know what variables and functions do that and it is easy.
with emulation you would need to create a whole new game.
Quote:That's what frameskipping is...? How else are you going to have full speed without achieving all frames in the second?
keep all frames and move all moving objects faster each frame.
Thats what pc games do. they dont do frameskipping.
they calculate like :
it's 50ms since character moved last time and it has a speed of 5 meter per second, so lets move it 5*0.050m = 0,25m this frame.
