guys, im very sorry.
the newest version called "final" has some bug.
it uses always 1 more frameskip that is needed.
the reason is this line in core.cpp :
the "-1" is WRONG and was here for testing purpose.
Please daco or someone with access to svn fix this.
just edit the line to
if (Timer.GetTimeDifference() < wait_frametime * (frames + skipped))
thank you !
the newest version called "final" has some bug.
it uses always 1 more frameskip that is needed.
the reason is this line in core.cpp :
Quote:if (Timer.GetTimeDifference() < wait_frametime * (frames + skipped - 1))
the "-1" is WRONG and was here for testing purpose.
Please daco or someone with access to svn fix this.
just edit the line to
if (Timer.GetTimeDifference() < wait_frametime * (frames + skipped))
thank you !
