what it sounds like to me, is you set your max framerate with the framelimiter, so if it's a PAL game that runs at 50 fps/vps, set framelimiter to 50, then auto frameskip will automatically set the frameskip to make the gameplay achieve 50 fps depending on the load. (not visually, but CPU wise, so that the game can feel faster at the cost of dropped frames, obviously what frameskip is intended to do) but auto frameskip will automatically set the frameskip as needed for the load, so if you're getting full speed without any frame skip it will not drop any frames, but then if you're getting low overall fps, causing the game to slow down because it takes that long to process the frames and display them that fast, it will start to drop frames accordingly so that the gameplay maintains the full speed of the game rather than slow down to render every frame. The game will seem "jerky" and the visual fps will be low, but the game speed will be what it should be, you just won't see x amount of frames because they are being skipped to continue emulation at full speed.
Basically you're sacrificing visual fluidity for real-time emulation speed as needed automatically.
Basically you're sacrificing visual fluidity for real-time emulation speed as needed automatically.

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