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[patch] 5x (3200x2640) and 6x (3840x3168) native IR
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[patch] 5x (3200x2640) and 6x (3840x3168) native IR
09-29-2014, 11:45 AM
#21
Alo81 Offline
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(03-11-2014, 12:36 PM)NaturalViolence Wrote: Wind waker is probably the one exception since it uses a two pass rendering system to create the DoF effect. I don't know of any games that would see a similar benefit.

Just about every game sees benefits from this. AA is more efficient yes but at the cost of quality, and when you have performance overhead anyway it's better to downsample and get the best quality you can.

Any game that isn't sprite based will absolutely have huge benefits from downsampling, it's the entire philosophy behind the fantastic PC tool GeDoSaTo which lets you render at any arbitrary resolution and it scales the image down to your PC screen.

Also, most forms of AA don't work in every scenario, and even ones that work well in stills will be shimmery in motion.

Here's an example of downsampling vs 8xMSAA

[Image: fIGb1Ss.png]

[Image: XfK5Ztf.png]

And that's not even showing off the huge difference in image stability between the two.

Here's another example, where there are fences behind fences.

[Image: downsampling_vs_msaa_by_alooo81-d80x0bd.gif]

The MSAA one is barely even recognizable as fences behind fences.

Downsampling absolutely provides huge benefits outside of typical AA's abilities, allowing much better texture clarity, less shimmering, and a huge reduction in aliasing.
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10-03-2014, 07:50 AM
#22
Kodiack Offline
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Ah, here I was hoping that a new reply was made to say that this patch wasn't really needed anymore. In that case, good news: This functionality (and better!) is now available on master thanks to Rachel!
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10-03-2014, 08:06 AM
#23
JMC47 Offline
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Dolphin has arbitrary internal resolutions in INIs now, just needs someone to figure out the UI conundrum
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10-04-2014, 12:42 PM (This post was last modified: 10-04-2014, 01:21 PM by hyperspeed.)
#24
hyperspeed Offline
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(10-03-2014, 08:06 AM)JMC47 Wrote: Dolphin has arbitrary internal resolutions in INIs now, just needs someone to figure out the UI conundrum

can you give some examples, please?

I mean how can I set for example 4xIR and 4.5IR?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
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10-04-2014, 06:13 PM
#25
RachelB Offline
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You can't, jmc lied. You can only set multiples of native, with no limit. Just add 3 to the desired IR multiple. ie EFBScale = 9 gets you 6x IR.
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10-04-2014, 07:01 PM
#26
JMC47 Offline
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Arbitrary = as high as you want in my book. Sorry for being a dirty liar.
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10-05-2014, 04:59 AM
#27
hyperspeed Offline
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(10-04-2014, 06:13 PM)RachelB Wrote: You can't, jmc lied. You can only set multiples of native, with no limit. Just add 3 to the desired IR multiple. ie EFBScale = 9 gets you 6x IR.
You mean this, right Smile

On the gameini:

[Video_Settings]
EFBScale = 9

This will give me 6x IR, plus I can use it on gfx_11.ini too. Smile

Since I can "only set multiples of native, with no limit" is correct I assume that: EFBScale = 10 gets you at 7x IR, EFBScale = 11 gets you 8x IR and so on?

BTW: Thanks for the reply. Smile
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
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Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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