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Paper mario ttyd punies disappear
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Paper mario ttyd punies disappear
08-26-2020, 02:04 PM
#1
Sabertracer Offline
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Joined: Aug 2020
so the issue is that the punies just started following me but they start disappearing till non of them are on screen any more. the counter says they are still following me but i cant see them. when i get to the first gap where i need to blow the punies across then they start to disappear completely.

im running this on
phone: pixel 4
dolphin version: 5.0-12247
CPU core: JIT ARM64 Recompiler
video backend: Vulkan
shader compilation mode: Asynchronous (ubershaders)
i believe all my other setting are set to default. kinda new to emulation so any and all help would be awesome!

p.s. i checked some past forums that had similar issues but non of them seemed to help. one that was tossed around a few times was changing the cpu core to cached interpreter or interpreter but the game runs extremely slow. it took 3 minutes to get to the title screen lol
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08-27-2020, 02:03 AM
#2
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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Uh, you shouldn't be using Ubershaders in a phone. Pretty much every mobile GPU out there is less than capable of dealing with it.

Second, make sure that Bounding Box is enabled.
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08-27-2020, 04:02 AM
#3
Sabertracer Offline
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Posts: 3
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(08-27-2020, 02:03 AM)DJBarry004 Wrote: Uh, you shouldn't be using Ubershaders in a phone. Pretty much every mobile GPU out there is less than capable of dealing with it.

Second, make sure that Bounding Box is enabled.

asynchronous (ubershader) is the only way to game even works for me. i tried synchronous, synchronous (ubershaders), asynchronous (skip drawing) and they all make it so i cant get past file selection or just runs terrible (also these are the only 4 options i have for shader comp mode). 
where do find the bounding box option?
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