Paper Mario TTYD HD Texture Pack v2.5 (May 9th, 2024)
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08-10-2017, 01:05 AM
Very nice! The knowledge that someone else is tackling this as well is already making the process seem less daunting.
Now that I have my hands back on the project I have a better idea on what I was working on. So, for future reference, I already have a lot of local assets at the ready for the Crayzee Dayzees, the Shy Guys, and Luigi. So those three are most likely what I'll be handling next, after I'm done with the Piranha Plants.
Awesome! With the newly added textures we just passed the 50% completion mark: Link
I also just removed a bunch of duplicate textures in the pack that could have potentially caused problems. Edit: Will push out an update when I get a chance. Edit 2: Updated the pack. MEGA links aren't ready yet. 08-12-2017, 04:00 AM
Finished the Boo audience, next will probably be the bulky bob-omb. I can see what Repiteo meant, it is somewhat daunting creating the same image again and again only slightly different.
http://www.mediafire.com/file/msm6kiv1ca...nce_Boo.7z 08-12-2017, 09:57 AM
(This post was last modified: 08-12-2017, 12:14 PM by Techie Android.)
I want to help with this project but not sure where to start, how do people normally go about working on these textures?
I've been working on Paper Mario 64. I'll be making a thread for my UHD texture soon. 08-12-2017, 01:08 PM
Well that's some nice timing Bighead, because I've gotten the finishing touches done on the Piranha Plants. Because waiting for a giant compilation bit me in the ass last time, I'll just release these in segments from hereon out.
(08-12-2017, 09:57 AM)Techie Android Wrote: I want to help with this project but not sure where to start, how do people normally go about working on these textures? I can't speak for anyone else, but I first learned from watching Classified's excellent tutorial. 08-12-2017, 10:26 PM
(This post was last modified: 08-12-2017, 10:31 PM by Techie Android.)
(08-12-2017, 01:08 PM)Repiteo Wrote: Well that's some nice timing Bighead, because I've gotten the finishing touches done on the Piranha Plants. Because waiting for a giant compilation bit me in the ass last time, I'll just release these in segments from hereon out. No no no. I meant do I just add them randomly here or do ya'll have some order to doing them. And what specific areas in-game are you working with? And is there a specific resolution you want them to meet? I'm already a pro at GIMP. If you want to look at textures I do check my threads, they're in my signature. I assure you I can do these textures just fine.
Ahh, I see.
There's not a set order to these sorts of things, nor is there a specific area we're working on, you work on whatever you want. The closest I can think of to an order is searching for keywords in the thread to make sure you aren't working on a texture that someone else is claiming to be working on as well. And the resolution is generally x8 of the original texture's size, but x4 and x16 are also acceptable depending on what you're working on. Based off your signature, you would feel right at home knocking out overworld textures that have yet to be tackled. EDIT: Speaking of overworld textures, I finally got around to fixing that out of place, realistic looking broken concrete texture. Now it looks significantly more fitting. Here is a download link if you want to install it now. Though I may tweak it further down the road because, strangely, the original texture didn't loop over itself, even though a handful of ingame textures do (sometimes not even properly). It's not too jarring, but it's certainly odd.
The Shy Guys are proving to be weird. Re-imagining the Toad, Goomba and Piranha Plant textures was relatively easy in concept (not necessarily execution), but Shy Guy lacks a solid upscaled version in TTYD, and the concept art in SPM isn't too much to work with. So what I ended up doing was an amalgamation of palettes and design styles from the 64 version, the SPM concept art, and Color Splash of all things.
I think they turned out well (shading and other misc details not yet implemented): |
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