(02-13-2017, 10:05 AM)Chuck67322 Wrote: Sorry if this has been asked before (I looked through like 15 pages without seeing a mention of it), but is there any way to get this to work in version 4.0? I'm aware they changed the format for how textures were loaded in one of the developmental builds, but I'm stuck with version 4.0 (or 4.0-5124, but 4.0 runs faster for me for some reason) because Macs don't support OpenGL 4.3, which is required for the bounding box now.
It's not possible to get this to work in any version older than 4.0-5234 (unless you manually go through and convert each texture, but playing the game like that isn't going to be enjoyable).