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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
04-21-2018, 11:35 AM
#831
farcry15 Offline
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Here are a handful of textures I did recently. All of them are from the glitzville area

https://drive.google.com/open?id=1v4wcvJd220VMCqHBCcGrvMgidNn6kGpf
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04-25-2018, 06:57 AM
#832
Invader Offline
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(04-21-2018, 11:35 AM)farcry15 Wrote: Here are a handful of textures I did recently. All of them are from the glitzville area

https://drive.google.com/open?id=1v4wcvJd220VMCqHBCcGrvMgidNn6kGpf

Great! Will be added in 1.7. Smile

"tex1_64x64_a1f63b799b92c52c_14.png" has what looks like jpeg artifacts. Was it exported incorrectly?
[Image: 3qpbaX8.png]
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04-26-2018, 06:28 AM
#833
Session10
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File "tex1_128x128_69694f72d457eef8_14.png" causes the tin cans around Rogueport to have flat grey textures and a gap. Not sure if this is intentional.

https://imgur.com/a/PMzMZXC
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04-26-2018, 11:36 AM
#834
Invader Offline
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(04-26-2018, 06:28 AM)Session10 Wrote: File "tex1_128x128_69694f72d457eef8_14.png" causes the tin cans around Rogueport to have flat grey textures and a gap. Not sure if this is intentional.

https://imgur.com/a/PMzMZXC

I'm aware. I'm not really sure how to fix it myself. I'll have to look into it again...
[Image: 3qpbaX8.png]
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04-27-2018, 06:06 AM (This post was last modified: 04-27-2018, 06:07 AM by farcry15.)
#835
farcry15 Offline
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(04-26-2018, 11:36 AM)Invader Wrote: I'm aware. I'm not really sure how to fix it myself. I'll have to look into it again...

I made that texture. it's also used on the bucket by toadsworth upstairs in the inn. Never noticed it also applied to the cans
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04-27-2018, 12:00 PM
#836
Khronikos Offline
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Some good additions guys. Keep up the great work. I'll be sure to make a post about this pack on resetera or somewhere when the pack is a bit more finished. It deserves more notice.
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04-28-2018, 01:24 PM
#837
Bralef
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Hey there! I read the FAQ and I don't think I saw my problem there. So, I believe I'm installing the texture pack correctly: I extract the whole thing using 7-zip, and move the UI, Party, NPC, Fonts, Environment, Enemy, Effects, and Buttons folders to Dolphin Emulator > Load > Textures > G8ME01. I enable Custom Textures in Dolphin and disable dual core processing to fix the flickering textures. In the case of the DDS version, nothing really seems to change. In the PNG version, I can tell textures have been replaced (some of the intro logos are different), but they all look choppy and worse than the base game. Graphical glitches also occur when hammering and moving. Were there any steps I missed along the way that would make them not work properly? Thanks!
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04-28-2018, 04:42 PM
#838
JosJuice Offline
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Are you using a recent development build of Dolphin? If you're using the 5.0 stable release, it's normal that the DDS textures don't work.
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04-30-2018, 12:53 AM
#839
Invader Offline
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Also, disable dual core to fix the glitchy graphics. Smile
[Image: 3qpbaX8.png]
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04-30-2018, 05:10 AM (This post was last modified: 04-30-2018, 05:15 AM by Psycho Fox.)
#840
Psycho Fox Offline
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Sorry for the noob question but I have an issue loading the HD textures too.

I've placed the unpacked G8M folder in the Dolphin/Load/Textures folder and I have switched on "Enable Custom Textures". When I start the emulator, I see a message in the top left that says it's loaded 0MBs of textures in 0 seconds. The texture folder is obviously a lot bigger than 0MB!

I re-read the FAQ and it stated placing the textures folder in the C:\Users/Username/Documents/Dolphin/Load/Textures folder. I did that and still nothing. Sad

I'm using Dolphin 5.0.7110, the PNG texture pack and I've set my internal resolution to 3X (1080p).

What have I done wrong?
OS: Windows 10 Pro  CPU: Intel 4770k  GPU: GTX 1080ti GPU  RAM: 16 gigs of Corsair.
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