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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
03-07-2017, 12:42 PM
#621
Invader Offline
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(03-07-2017, 11:44 AM)wwe4865 Wrote: That doesn't look THAT good Sad 
Can you make one? If not than that is ok.

I don't have much interest in making a 360 pack myself at the moment. Sorry. Sad

I mostly use Xbox One, PS4, and more recently the Switch Pro controller with my PC. Anyone is free to make a pack though! Smile
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03-08-2017, 06:24 AM (This post was last modified: 03-08-2017, 08:18 AM by wwe4865.)
#622
wwe4865 Offline
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(03-07-2017, 12:42 PM)Invader Wrote: I don't have much interest in making a 360 pack myself at the moment. Sorry. Sad

I mostly use Xbox One, PS4, and more recently the Switch Pro controller with my PC. Anyone is free to make a pack though! Smile

Oh but can you make a XBOX One HUD? because I don't like Jakey's XBOX One HUD. Just the Left & Right triggers and Thumbsticks that is it.


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03-11-2017, 11:22 AM
#623
wwe4865 Offline
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(03-08-2017, 06:24 AM)wwe4865 Wrote: Oh but can you make a XBOX One HUD? because I don't like Jakey's XBOX One HUD. Just the Left & Right triggers and Thumbsticks that is it.

I think that is a no
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03-18-2017, 04:58 AM
#624
Invader Offline
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Good news for Mac users! As of 5.0-2964, Paper Mario The Thousand Year Door should be playable with this pack. Smile
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03-18-2017, 10:12 PM
#625
Lumbeeslayer Offline
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Are people still making textures for this game?
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04-03-2017, 11:01 AM (This post was last modified: 04-24-2017, 04:54 AM by Invader.)
#626
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I updated the texture dumping script. It should be more convenient now. Auto-renaming still isn't supported. Testing would be greatly appreciated! Smile

v3 with Hashing
MEGA | Google Drive

EDIT: V3 had major problems. Please download V4 from the OP.


(03-18-2017, 10:12 PM)Lumbeeslayer Wrote: Are people still making textures for this game?

I haven't made any in a while. Can't speak for anyone else though...
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04-08-2017, 01:26 PM
#627
farcry15 Offline
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I'm on break from school now so i night do some textures. it would help to know what to focus on that isn't already being done by someone else
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04-23-2017, 01:46 AM
#628
MatsuxSake
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Hey Guys, so I wanted to ask if someone has the Names for every single Yoshi file? I wanted to make 2 Custom Palettes and try to make every other palette HD for him (Purple instead of Pink and Black 'n Blue Yoshi), but when I jump into the water the purple yoshi is Pink and the black 'n Blue Yoshi is blue and pink again... and after I win a Fight the Arms turn Pink for the purple one.

This is the Black 'n Blue Skin (Original was Blue and Pink Yoshi)
No Issues, except when falling into the ocean (Hair and shoes turn Pink)
   

And these are all Issues I've got with the Purple Yoshi, I would just need the File names for the Arms, I've already got them as Png's:
While choosing something:

   

Pose for the Stars:

   

After Winning a Battle:

   

After falling into the Ocean:

   


I Hashed every single file, but I don't know how I can find out the names for the textures ^^.

I would really appreciate help for this Big Grin.
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04-23-2017, 06:09 AM
#629
Invader Offline
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@MatsuxSake I have the hashes for every texture in the game so I can help. Smile

When you say you hashed every file, do you mean with the tool in the OP? If so then the texture name should be as follows:

image.png   = hash from image-0.[Dimensions].CMPR.txt = tex1_[Dimensions]_[hash_from_.txt]_14.png
image.mm1 = hash from image-1.[Dimensions].CMPR.txt = tex1_[Dimensions]_[hash_from_.txt]_14.png

And then just count up from there. Sorry if this sounds too complicated. I don't know any other way to explain it.

Dimensions should be replaced with the original file dimensions (it should look something like 256x128 or something like that) and the hash should be replaced with the contents of the text file.

If this sounds too complicated you could just create all the textures without proper names and upload them. I could re-upload them with the proper names afterwards. Smile

I'm trying to find a way to auto-rename the textures but I haven't found a good way to do that universally yet. Confused
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04-23-2017, 08:27 AM
#630
MatsuxSake
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(04-23-2017, 06:09 AM)Invader Wrote: @MatsuxSake I have the hashes for every texture in the game so I can help. Smile

When you say you hashed every file, do you mean with the tool in the OP? If so then the texture name should be as follows:

image.png   = hash from image-0.[Dimensions].CMPR.txt = tex1_[Dimensions]_[hash_from_.txt]_14.png
image.mm1 = hash from image-1.[Dimensions].CMPR.txt = tex1_[Dimensions]_[hash_from_.txt]_14.png

And then just count up from there. Sorry if this sounds too complicated. I don't know any other way to explain it.

Dimensions should be replaced with the original file dimensions (it should look something like 256x128 or something like that) and the hash should be replaced with the contents of the text file.

If this sounds too complicated you could just create all the textures without proper names and upload them. I could re-upload them with the proper names afterwards. Smile

I'm trying to find a way to auto-rename the textures but I haven't found a good way to do that universally yet. Confused
It sounded very complicated to me, probably need to watch a tutorial or something for the next time. ^^

I attached the files for the pink yoshi.(Figured out that normally I won't jump into the water with the blue yoshi or let him die in combat. If you want the custom textures like face etc. then let me know Smile.


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