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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
02-13-2017, 10:04 PM
#611
JosJuice Offline
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(02-13-2017, 10:05 AM)Chuck67322 Wrote: Sorry if this has been asked before (I looked through like 15 pages without seeing a mention of it), but is there any way to get this to work in version 4.0? I'm aware they changed the format for how textures were loaded in one of the developmental builds, but I'm stuck with version 4.0 (or 4.0-5124, but 4.0 runs faster for me for some reason) because Macs don't support OpenGL 4.3, which is required for the bounding box now.

It's not possible to get this to work in any version older than 4.0-5234 (unless you manually go through and convert each texture, but playing the game like that isn't going to be enjoyable).
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02-17-2017, 01:41 PM
#612
jyk818
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Does anyone know how I can enable Fuzzy to show in-game? Like the beginning it shadows out all the fuzzy monsters during the cinematic

I am also getting a freeze on certain cutscenes that won't allow me to proceed.

Also can anyone recommend me their best settings for Graphics?
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02-20-2017, 01:02 PM
#613
GiggleBoy
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I'm really loving this texture pack, considering this is one of the only texture packs that has stayed true to the original art direction that the game had. I only really noticed that the crowd that throws items and the tattle log are some of the only things that are unchanged, which says a lot about how much has been improved since those things only appear for a few seconds and aren't too noticable. The amount of time and effort put into this texture pack really shows when you play and it feels like an authentic wii u (actual rpg) paper mario game.
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02-20-2017, 06:43 PM
#614
OlDirtyNumbers
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Sorry if my specific issue has been answered elsewhere -- I did a cursory search through the topic/board -- and this might fit better in a more general texture modding thread, but I can't get this texture pack to work at all. I'm putting it in the correct folder and ticking the box in the graphics settings and just... nothing's changing anywhere. Not sure what I'm doing wrong. Thanks so much in advance.
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02-22-2017, 06:47 AM
#615
GiggleBoy
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Just out of curiosity, how often does this pack get updated on average?
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02-22-2017, 07:10 AM
#616
Invader Offline
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(02-22-2017, 06:47 AM)GiggleBoy Wrote: Just out of curiosity, how often does this pack get updated on average?

Every few months or so. It depends on how many textures get submitted. If you see a lot of submissions in the thread then you can be sure that an update is coming soon. Wink
[Image: 3qpbaX8.png]
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02-22-2017, 08:25 AM
#617
GiggleBoy
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(02-22-2017, 07:10 AM)Invader Wrote: Every few months or so. It depends on how many textures get submitted. If you see a lot of submissions in the thread then you can be sure that an update is coming soon. Wink

Oh wow I did not expect that quick of a response. Thank you for all the work put into this pack.
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03-05-2017, 09:21 AM
#618
wwe4865 Offline
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Will you make a XBOX 360 Texture HUD?
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03-06-2017, 03:51 AM
#619
Invader Offline
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(03-05-2017, 09:21 AM)wwe4865 Wrote: Will you make a XBOX 360 Texture HUD?

Jvook made one a while back if you're interested.

(08-10-2016, 09:45 PM)jvook Wrote: Here is also a rudimentary buttons alternative for Xbox (PNG).  Not perfect but better than nothing Smile

https://1drv.ms/u/s!AiiAvv4yzEy6mRvpJXTv-8j4C-xh


Yes it's a button icon texture replacement.

There is also an Xbox One pack in the OP.
[Image: 3qpbaX8.png]
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03-07-2017, 11:44 AM
#620
wwe4865 Offline
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(03-06-2017, 03:51 AM)Invader Wrote: Jvook made one a while back if you're interested.


There is also an Xbox One pack in the OP.

That doesn't look THAT good Sad 
Can you make one? If not than that is ok.
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