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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
10-09-2016, 02:38 AM
#521
JosJuice Offline
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Nice work Big Grin
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10-09-2016, 02:45 AM (This post was last modified: 10-09-2016, 02:45 AM by Invader.)
#522
Invader Offline
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(10-09-2016, 02:38 AM)JosJuice Wrote: Nice work Big Grin

Thanks! Definitely wouldn't have looked this far into it if you hadn't said something. Smile

Also, I should probably thank degasus. He helped me understand exactly what was being hashed. Big Grin
[Image: 3qpbaX8.png]
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10-09-2016, 02:52 AM
#523
Sweezy Offline
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(10-09-2016, 02:36 AM)Invader Wrote: Sup fellas.  Cool

[Image: 0FL1njJ.png]

Edit: To explain, basically Dolphin is hashing the game textures in there native format. Now I just have to find a way to read the image data automatically (skipping the header). Smile

[Image: x2v2u8H.gif]
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10-09-2016, 02:58 AM (This post was last modified: 10-09-2016, 03:00 AM by Invader.)
#524
Invader Offline
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If the me from 5 days ago read what I wrote just now. My reaction would be pretty similar. Tongue

Haven't been this motivated in a while. Feels good. Smile
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10-09-2016, 08:06 AM
#525
Repiteo Offline
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Good lord, you've been making insane progress! I thought we'd be much farther off from seeing something like this, but you've really managed to find the motivation you needed!

It doesn't compare, but I've finished the Goldbob family, and am making nice progress with the rest of the Ch 6 cast, so you'll likely be seeing a texture dump sometime next week featuring all that, and a bunch of other misc additions/tweaks.
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10-09-2016, 09:29 AM
#526
farcry15 Offline
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(10-09-2016, 08:06 AM)Repiteo Wrote: Good lord, you've been making insane progress! I thought we'd be much farther off from seeing something like this, but you've really managed to find the motivation you needed!

It doesn't compare, but I've finished the Goldbob family, and am making nice progress with the rest of the Ch 6 cast, so you'll likely be seeing a texture dump sometime next week featuring all that, and a bunch of other misc additions/tweaks.

shoot, i did those guys a week ago was gonna finish a few more things before posting them. oh well, i guess yours look a better.

and i wish i knew more c++ to help with the texture renamer, but as of right now i only know how to read data from txt files.
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10-09-2016, 12:34 PM
#527
Sweezy Offline
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(10-09-2016, 09:29 AM)farcry15 Wrote: shoot, i did those guys a week ago was gonna finish a few more things before posting them. oh well, i guess yours look a better.

and i wish i knew more c++ to help with the texture renamer, but as of right now i only know how to read data from txt files.

L like yours dude but I feel like you make the outlines really thin and it doesn't match up very well with the original one. Also you don't outline the shadow inside the bomb omb. You only have it a gradient with no outline. That's what makes it look good.
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10-09-2016, 02:20 PM
#528
link270 Offline
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(10-09-2016, 02:58 AM)Invader Wrote: If the me from 5 days ago read what I wrote just now. My reaction would be pretty similar. Tongue

Haven't been this motivated in a while. Feels good. Smile

Always good to see motivation on projects like this! I am current a Computer science student so let me know if there is anything coding wise you'd like me to attempt to help with.
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10-10-2016, 03:08 PM (This post was last modified: 10-10-2016, 03:09 PM by Repiteo.)
#529
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Makin' serious progress on the characters. Right now all that's left is Ghost T, the Chef, the Ratooey Businessman, the Engineer and the Shopkeeper. Probably gonna also try to do Bow and Bootler if I can keep this creative streak going.
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10-11-2016, 09:01 AM (This post was last modified: 10-11-2016, 09:03 AM by Khronikos.)
#530
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(10-10-2016, 03:08 PM)Repiteo Wrote: Makin' serious progress on the characters. Right now all that's left is Ghost T, the Chef, the Ratooey Businessman, the Engineer and the Shopkeeper. Probably gonna also try to do Bow and Bootler if I can keep this creative streak going.

Keep it up!
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