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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
10-01-2016, 08:25 AM
#441
Fabhar
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Hello! I was wondering a couple of things - firstly, is it possible to hypothetically transfer save data to this version, and secondly, what percentage of the game would you guess has been HD-ified? I don't need an exact number or anything.
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10-01-2016, 09:13 AM
#442
Invader Offline
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(10-01-2016, 08:25 AM)Fabhar Wrote: Hello! I was wondering a couple of things - firstly, is it possible to hypothetically transfer save data to this version, and secondly, what percentage of the game would you guess has been HD-ified? I don't need an exact number or anything.

This isn't a patch, so the save will be exactly the same. No transfer necessary. Big Grin

There's currently 3,023 textures in the pack. Any guess at percentage I have would be way off. Maybe I'll add a percentage to the OP if I find out. Tongue
[Image: 3qpbaX8.png]
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10-01-2016, 12:50 PM
#443
Sweezy Offline
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Hello guys, sorry I haven't really been active much. I've been very busy with school and work and haven't had a chance to work on it as much as i would like. I was planning to upload everything I had but I was kinda doubting my work because I made a lot of changes to the pack and wasn't sure if you all would accept the change. Not only that, but I did so many textures at once I completely forgot which ones I worked on and which ones I didn't.

Some changes I made were:

- Changed the numbers where HP, FP and FP to the original font of the game. (Wasn't really a fan of the new one we had.)
- Worked on a lot of the bomb ombs that were already made and gave them the paper mario outlinish texture because before it seemed really bland.
- Most of the pit of 100 trial enemies are done including the recolors e.g Pider, Arantula. The blue and green Ruff Puff's, the Clefts and a whole lot other ones.

if you guys still want me to upload the pack just let me know and I will do so when I have time. I'll post screenshots later.
TL;DR kinda disorganized many textures were created by me.
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10-01-2016, 12:56 PM
#444
Sweezy Offline
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http://imgur.com/a/jSRQy

Here are a couple of updated screenshots.

These are just only a FEW of the many textures I've been working. When I have time I'll upload more screens.
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10-01-2016, 01:59 PM
#445
Fabhar
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Thanks for the info - I tried the pack out, and everything looked great, but I couldn't play it for long because of the stuttering I suffered when I had Dual Core turned off. I don't suppose anyone knows a workaround?
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10-01-2016, 02:12 PM (This post was last modified: 10-01-2016, 02:13 PM by Invader.)
#446
Invader Offline
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(10-01-2016, 12:50 PM)Sweezy Wrote: Hello guys, sorry I haven't really been active much. I've been very busy with school and work and haven't had a chance to work on it as much as i would like. I was planning to upload everything I had but I was kinda doubting my work because I made a lot of changes to the pack and wasn't sure if you all would accept the change. Not only that, but I did so many textures at once I completely forgot which ones I worked on and which ones I didn't.

Some changes I made were:

- Changed the numbers where HP, FP and FP to the original font of the game. (Wasn't really a fan of the new one we had.)
- Worked on a lot of the bomb ombs that were already made and gave them the paper mario outlinish texture because before it seemed really bland.
- Most of the pit of 100 trial enemies are done including the recolors e.g Pider, Arantula. The blue and green Ruff Puff's, the Clefts and a whole lot other ones.

if you guys still want me to upload the pack just let me know and I will do so when I have time. I'll post screenshots later.
TL;DR kinda disorganized many textures were created by me.
Definitely upload as soon as you can so everyone can enjoy them! Big Grin

(10-01-2016, 01:59 PM)Fabhar Wrote: Thanks for the info - I tried the pack out, and everything looked great, but I couldn't play it for long because of the stuttering I suffered when I had Dual Core turned off. I don't suppose anyone knows a workaround?
Try turning on "prefetch custom textures" if you can. You should have just about enough RAM to pull it off.
[Image: 3qpbaX8.png]
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10-01-2016, 02:34 PM
#447
Fabhar
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That definitely fixed the issue - I just need to wait a bit so that it can finish prefetching the textures and then the stuttering stops. EVerything looks fantastic so far, except for the food for some reason. Not all of it is finished, either, it seems, judging from how the zess t dinner and such still have the original textures. Everything else is incredible, though! Thank you so much!
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10-01-2016, 02:40 PM (This post was last modified: 10-01-2016, 02:40 PM by Invader.)
#448
Invader Offline
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(10-01-2016, 02:34 PM)Fabhar Wrote: That definitely fixed the issue - I just need to wait a bit so that it can finish prefetching the textures and then the stuttering stops. EVerything looks fantastic so far, except for the food for some reason. Not all of it is finished, either, it seems, judging from how the zess t dinner and such still have the original textures. Everything else is incredible, though! Thank you so much!

Yeah, quite a few of the recipes are still missing. I googled how many textures are in the game, and someone threw out the number 4,000. I'll check (as accurately as I can anyway) in the future. Smile
[Image: 3qpbaX8.png]
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10-01-2016, 02:59 PM
#449
Fabhar
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You guys are doing a great job, I want you to know that. It feels like I'm playing a remastered version of the game. You have my sincere gratitude. And sorry for critiquing some of the spritework done on the food items. That was rude of me. To whoever made the stuff for the mushrooms, syrups, etc. : I'm sorry. I can't really complain, since I don't even have the level of skill you do - I haven't even tried.
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10-01-2016, 08:30 PM
#450
DutchDude97 Offline
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(10-01-2016, 02:59 PM)Fabhar Wrote: You guys are doing a great job, I want you to know that. It feels like I'm playing a remastered version of the game. You have my sincere gratitude. And sorry for critiquing some of the spritework done on the food items. That was rude of me. To whoever made the stuff for the mushrooms, syrups, etc. : I'm sorry. I can't really complain, since I don't even have the level of skill you do - I haven't even tried.

Haha, thanks!

In case someone has some spare time on their hands, take a look at these textures. They are characters that appear as the audience during battle! They're used quite alot.

(http://www.mediafire.com/file/ca9320949jibbl0/TTYD+audience+textures.zip)

I'm working on some items. Might even be some of the last ones! These also include items used in sidequests at the Trouble Center. There are 57 recipes total.. I did make some of the most common ones but I doubt someone is crazy enough to make all of them!
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