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Paper Mario TTYD HD Texture Pack v2.0 (April 3rd, 2023)
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05-13-2015, 09:34 AM
(This post was last modified: 05-13-2015, 09:40 AM by ubergeek77.)
(05-13-2015, 05:59 AM)StripTheSoul Wrote: Ah, sorry, I actually didn't use this pack - it was the Super Mario Galaxy pack that still gives me the same stuttering as with without texture prefetching. I managed to solve this problem myself, actually. It turns out that the images used in the SMG texture pack are entirely too big. I was able to resize them, and I no longer experience those annoying stutters. I honestly don't notice much of a difference in texture quality either. For me to even notice, I have to be sitting right in front of my monitor and actively try to find problems with the textures. But if I'm playing on my TV, it looks the same as the original size of the HD pack and performs noticeably better. Here's what I did (and this is applicable to anyone having trouble with this thread's Paper Mario pack or any others for that matter, so I hope I'm not derailing this thread too badly):
Let me know if you get it working. 05-13-2015, 03:53 PM
(This post was last modified: 05-13-2015, 03:54 PM by StripTheSoul.)
Thanks! I actually did that already some time ago
![]() I just thought with the prefetching it wouldn't be necessary to do all that. It's not that I have an issue with the quality loss, it's just so much hassle every time a texture pack gets updated ![]() I guess the textures are so big that they exceed the bandwidth of the gfx card...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
05-14-2015, 11:28 PM
Hey i have make some new textures
https://mega.co.nz/#!EQoUBAYZ!ebl_R7QpcGZng80Nl65caulHRG1sPZb9aZcHEUKtNHQ 05-15-2015, 09:52 AM
So, is it safe to assume that from now on a dedicated DDS pack will be released? If so, I will start working on helping out again.
05-16-2015, 10:08 AM
05-17-2015, 07:46 AM
(05-13-2015, 09:34 AM)ubergeek77 Wrote:(05-13-2015, 05:59 AM)StripTheSoul Wrote: Ah, sorry, I actually didn't use this pack - it was the Super Mario Galaxy pack that still gives me the same stuttering as with without texture prefetching. Hm, I tried all this with the SMG pack and most textures aren't working afterwards. Actually, it's already after resizing them by 50% (and making sure they're saved as PNGs). O_o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
05-17-2015, 12:55 PM
I um.... I don't think this is supposed to happen
wat: (Show Spoiler)
05-23-2015, 05:25 AM
(05-17-2015, 12:55 PM)ubergeek77 Wrote: I um.... I don't think this is supposed to happen As ExtremeDude2 said, this shouldn't happen in the latest versions. But, it does happen in the latest versions if you use savestates just before/during this point, such as loading a state during the battle with Lord Crump. |
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