Hello! Just giving an update. I got a little lazy and sidetracked, but I have completed audience koopa and luigi, and the x-naut is underway and hammer bro will be afterwards.
Paper Mario TTYD HD Texture Pack v2.3 (October 17th, 2023)
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11-29-2017, 06:43 AM
Hey so I wanna help out, I was able to get it running fine, however I can't work out how to extract the textures as the "Dump_Textures_Extract" comes up as a "Windows Powershell Script" instead of .ps1 like I think it's supposed to. Any idea as to why this is happening, or am I missing something? Any help appreciated!
11-29-2017, 07:50 AM
Windows Powershell Script = .ps1 file. You have to right click it and select "Run with Powershell". I probably should have included that in the instructions, I'm used to opening them with a double click, but that takes modifying a value in the registry.
11-29-2017, 01:40 PM
Thanks, didn't realise that they were the same. It worked fine. I'll try working on Jolene and see if I'm any good at making stuff HD.
Any tips or things I should know before I start?
Classes are wrapping up, and my internship has slowed down... Looks like it's back to the old grind.
Ember family is coming soon.:
Hello hello, I've got Audience members here! I haven't tested them but hopefully they all work. This contains Puni, Piranha Plant, Boo, Shy Guy, Crazee Dayzee, Dull Bones, Koopa, Luigi, X-naut, Hammer Bro and Bulky Bob-omb in png and dds forms. All except Piranha Plant, Puni, and Bulky Bob-omb are fully drawn by me.
https://drive.google.com/open?id=1tmZAnt...TNgeO7zQKu
Ember family is finished! I put all the ember family into a single folder, so the old Lava Bubble folder will have to be deleted.
Marilyn has been on the backburner for far too long, so she's up next.
Pack's been updated! Only PNG is up right now. I was having some issues converting the textures to DDS. They'll be up as soon as I have a chance fix them.
EDIT: DDS pack is up! Let me know if you guys have any problems with it! 12-11-2017, 07:10 AM
Marilyn is done! Not only her, but I did some missing/unused textures for Beldam and Grodus, so all 3 of those characters are 100% completed.
Also, taking inspiration from Griscuit, I revamped the X-Naut loading screen. Though I went a step further and used the original, official screen as a reference. Im very happy with how it turned out, and I've included it in the folder as well. Now that I'm back in the rhythm of things, I'm ready to get back on the audience textures. Punis and Dayzees are next on the docket! PS: Invader, you missed my last texture bundle with the overworld Punis and a few extras. Here they are so you won't miss them again. (12-11-2017, 07:10 AM)Repiteo Wrote: Now that I'm back in the rhythm of things, I'm ready to get back on the audience textures. Punis and Dayzees are next on the docket! I've just submitted audience textures a couple days ago unless theres something wrong with them... although the puni's i wasnt really sure about their leg positions since the original textures were so blurry |
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