Ok freeze in intro for super paper Mario can be fixed for used vulkan
Paper Mario TTYD Freeze
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(03-18-2017, 07:34 AM)degasus Wrote: Try to set "BBoxPreferStencilImplementation" in GFX.ini/Hacks. On OGL, it will use the SSBO workaround for bbox. Thanks for the fix on this! However, I can't seem to get this to work. I put BBoxPreferStenscilImplementation = True in the GFX.ini under Hacks, but it doesn't appear to be affecting anything? Am I putting it in the right place: Dolphin-Emu\Config\GFX.ini Are there other settings I have to turn on/off in the menu? Thank you! 04-07-2017, 02:14 AM
I still can't seem to get this to work.
I'm using the most recent build and have it set to use OpenGL. I've used a memory card save file so I'm already past the first freeze in the game with the gate. Now I'm down in the sewers, and when I try to hit the switch block, the screen pans up to an empty wall and the game freezes there. I'm not sure what I'm doing wrong, or if there's anything else I can try? Thanks! (04-07-2017, 02:14 AM)rubejb Wrote: I'm using the most recent build and have it set to use OpenGL. Getting past the freeze at the gate by using a save file from someone else is mostly pointless, because there are tons of other problems you'll get later in the game. You need proper bounding box emulation in order to be able to play this game. By "the most recent build", do you mean 5.0-3255? If you're using something old like 5.0, please update to the latest development version. Bounding box emulation should work for you in OpenGL starting with 5.0-2964. EDIT: Oh wait, sorry, I missed the fact that this is in the Android section of the forums - I just read the most recent post of the topic, not anything else. So you are likely in fact using a recent development version rather than the latest stable build. I think the rest of what I said is right, but I can't guarantee it, and I'm not sure why it's not working for you. |
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