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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Paper Mario TTYD
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Paper Mario TTYD
02-29-2020, 09:36 AM
#1
Pay10dotcom Offline
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Posts: 9
Threads: 2
Joined: Nov 2018
Hi,

First post, I did a search for this subject and came up empty on the search bar.

I am using a Pixel 4 and have been trying to run the game but it always kicks me out, I watched some youtube videos that show it working but even after I do the settings they show it still crashes on me in the same spot (boat on the opening scene thing).

Has anyone been able to get the game to run on their android? I would love some help, this is the kind of game I feel I can play on the touch screen without too much issue and it's such a classic game. Any help would be appreciated.
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03-09-2020, 06:03 AM
#2
NotSure
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I've come up with an interestingproblem vaguely related to this post, while running this rom anytime something pops up (like the action command ring during every turn in battle) the message reads
"attempting to allocate 65536 bytes from a 65536 byte stream buffer"
Any recccomendations about whatto do with this?
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03-09-2020, 12:24 PM
#3
cruise871 Offline
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Posts: 167
Threads: 30
Joined: Dec 2014
(03-09-2020, 06:03 AM)NotSure Wrote: I've come up with an interestingproblem vaguely related to this post, while running this rom anytime something pops up (like the action command ring during every turn in battle) the message reads
"attempting to allocate 65536 bytes from a 65536 byte stream buffer"
Any recccomendations about whatto do with this?

See my post on Savestates Crashing Dolphin , it's the same issue/ solution
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03-09-2020, 02:28 PM
#4
NotSure
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(03-09-2020, 12:24 PM)cruise871 Wrote: See my post on Savestates Crashing Dolphin , it's the same issue/ solution

Thank you for this, your posts were a bit vauge but ultimatly turning off "GPU Texture Decoding" did indeed fix my error message issue.
I appreciate the awesome
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