Switching to OpenGL from Direct3D fixed it for me. I can still look up that stuff up if you guys want?
Paper Mario: Thousand Year Door crashing
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02-05-2016, 03:13 AM
If possible, yes, I would like a copy of your save file, this may need further investigation...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 05-03-2016, 07:26 AM
I have an issue very similar to this. Talking to the fortune teller with efb to ram in either backend causes a crash. My md5 is the same (db9a997a617ee03bbc32336d6945ec02)
Here is a save https://drive.google.com/file/d/0B9TKxtn...sp=sharing 05-04-2016, 02:25 AM
I was having frequent crashes with Paper Mario too, but turned out when I switched from DX12 to OpenGL, the crashes stopped. So in my particular case, the game doesn't seem to wanna run fine on DX12. Glad the same worked for you.
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