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Paper Mario: Thousand Year Door crashing
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Paper Mario: Thousand Year Door crashing
02-03-2016, 10:06 AM
#1
Supanini Offline
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Hey guys, I'm kinda new here so I hope this is where I should be putting this. Anyways, the game is running smoothly until I go to the fortune teller underground in the RoguePort place. Then it crashes right as soon as she is about to show me where to go. If someone could help me I'd greatly appreciate it.
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02-03-2016, 03:15 PM
#2
NKF98 Offline
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Right click on game in Dolphin>Info tab>Compute md5 checksum>post here
Arch
Intel Core i7 - 4510U
iHD4400
8GB RAM

Check here first:
wiki.dolphin-emu.org
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02-03-2016, 04:13 PM
#3
Supanini Offline
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Thanks for the help pal!

db9a997a617ee03bbc32336d6945ec02
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02-03-2016, 05:19 PM (This post was last modified: 02-03-2016, 05:20 PM by Shonumi.)
#4
Shonumi Offline
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Well, that hash means that your game image isn't corrupted or anything like that, so the problem is with Dolphin or your computer.

Just out of curiosity, can you reproduce this crash every time? If so, does Dolphin still crash if you disable Dual Core mode? The wiki page doesn't mention problems of this sort, but I'm wondering if Dual Core mode might be tripping (just a hunch).
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02-03-2016, 06:49 PM
#5
Supanini Offline
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(02-03-2016, 05:19 PM)Shonumi Wrote: Well, that hash means that your game image isn't corrupted or anything like that, so the problem is with Dolphin or your computer.

Just out of curiosity, can you reproduce this crash every time? If so, does Dolphin still crash if you disable Dual Core mode? The wiki page doesn't mention problems of this sort, but I'm wondering if Dual Core mode might be tripping (just a hunch).

Yeah I can reproduce it every time. Just tried disabling dual core and still happened.
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02-04-2016, 01:16 AM
#6
mbc07 Offline
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Just to make sure, try disabling "Store EFB Copies to Texture Only" and "Disable Bounding Box" options in Graphics Config. Those options are enforced in the Game INI but they'll be reset if you open Graphics Config while the game is running...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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02-04-2016, 03:46 AM
#7
Supanini Offline
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(02-04-2016, 01:16 AM)Jhonn Wrote: Just to make sure, try disabling "Store EFB Copies to Texture Only" and "Disable Bounding Box" options in Graphics Config. Those options are enforced in the Game INI but they'll be reset if you open Graphics Config while the game is running...

Just tried it, still crashes same spot. Thanks anyways
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02-04-2016, 11:07 AM
#8
mbc07 Offline
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Try another video backend (e.g. if you're on OpenGL try Direct3D and vice-versa)...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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02-04-2016, 01:39 PM
#9
Shonumi Offline
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Might be an actual bug in Dolphin? Look up "bisect testing" and try to see if older revisions work but not newer ones. You might then be able find the exact revision that the game breaks on.
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02-04-2016, 02:12 PM
#10
mbc07 Offline
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BTW, could you share your Memory Card or save file? I also own this game and would like to test this, it's the first time I see somebody reporting a crash in that specific part of the game...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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