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Paper Mario- 60hz Mode doesn't work correctly
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Paper Mario- 60hz Mode doesn't work correctly
10-31-2011, 07:20 PM
#1
Anti-Ultimate Offline
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So, i thought i'd give Paper Mario a try, since the BBox Errors were fixed (Hell yes)!

My problem is that when using the 60hz Mode, it doesn't really render at 60FPS, it renders at 50FPS
When disabling Audio Throttle and setting the FPS Limit to 60FPS, the game is too fast.

Also when disabling Idle Skipping, it does play at 60FPS, but stutters like hell, even if the FPS Counter stays at 60FPS.


Setting don't matter, as it also happens with the default ones
OS: Win7 64-Bit
Specs in Sig.
Dolphin-Version: 3.0-191, also happens in older Versions too...

I only have the PAL Version, so i can't really test others
Is it just me or can somebody else that has the PAL Version confirm this?



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10-31-2011, 07:25 PM
#2
Garteal Offline
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Nintendo's PAL games are usually in 50hz hence your 50FPS. (Only some games give the option for 60hz like SSBM etc)
So it's normal for it to be at 50fps, thats the game's optimized speed.

You can however patch/fake the region of the ISO, or you can get a certain build (not sure which exactly) which automatically forces to NTSC.
Check your current build for such an option (can't verify for you, I'm at work)
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10-31-2011, 07:30 PM
#3
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Paper Mario has a 60hz Option too :/

Also that still doesn't explain why it worked at 60FPS on my Wii (Until it died Tongue)

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10-31-2011, 07:38 PM
#4
Garteal Offline
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Lol woops, I didn't see that you were running it at 60hz already.

I remember me facing the same change in Tales of Symphonia: Dawn of the New World.
I think I was using rev 7714M which gave me 60fps. When I reverted back to 3.0 and the newer builds it was 50fps.
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10-31-2011, 07:40 PM
#5
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Hm, perhaps a new issue

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11-01-2011, 01:13 PM
#6
NaturalViolence Offline
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Open an issue report on googlecode.
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11-01-2011, 04:36 PM
#7
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OK!

http://code.google.com/p/dolphin-emu/issues/detail?id=4947

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