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PAL vs NTSC
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01-26-2013, 07:19 AM
ARGH! Now I'm back to square one! So I want the PAL versions if they're available and just run them with the PAL60 option on?
01-26-2013, 08:07 AM
I'd recommend the PAL versions. As far as I'm aware, most High-res texture packs etc for dolphin are set up for the PAL versions of the games, and there's no reason not to.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
Most of the game contents (with the exception of pre-rendered videos) are the same for PAL or NTSC versions.
For PAL the game would run at lower FPS but higher Resolution on the console. For NTSC the game would run at higher FPS (smoother) but lower resolution on the console, but since you can change the resolution using dolphin to whatever you want I can't see much advantage to PAL in the long run. (01-26-2013, 08:33 AM)SLAYER Wrote: For NTSC the game would run at higher FPS (smoother) but lower resolution on the console, but since you can change the resolution using dolphin to whatever you want I can't see much advantage to PAL in the long run. This is what I was getting at earlier. It doesn't matter if it's PAL or NTSC if I'm setting all resolutions in IR to 4x and 1080p then, correct? 01-26-2013, 09:30 AM
(01-26-2013, 08:33 AM)SLAYER Wrote: For PAL the game would run at lower FPS but higher Resolution on the console.Unless you've explicitly turned PAL60 off in the Wii System Menu, then it will run at the same refresh rate and resolution as NTSC. The difference you'll see in dolphin is that, from what I can tell, most of the userbase is European, so High-Res texture packs and save files seem to be for the PAL versions of the games.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
It should be noted that on a monitor, especially widescreen, a PAL signal will be more square than a NTSC signal, and use less of the screen. I am pretty sure they don't make PAL ratio monitors anymore, if they ever did at all.
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01-26-2013, 11:32 AM
There is neither a meme nor an emoticon which represents the look of confusion and 'where the hell did he get that idea from?'-ness that is due after that comment.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
Yeah...I used to think I was somewhat tech literate. After all this PAL and NTSC talk...I'm as lost as a needle in a haystack.
01-26-2013, 04:40 PM
(This post was last modified: 01-26-2013, 04:41 PM by NaturalViolence.)
delroth Wrote:PAL games run at 50 Hz compared to the 59.94 Hz of NTSC games. They also output at a slightly higher resolution when running on the native hardware instead of dolphin. A couple of fixes if you don't mind. Elaboration: The native refresh rates are different however like admin mentioned depending on the game the game will either output 1 frame per 1 refresh cycle (59.94 fps vs. 50 fps) or 1 frame per 2 refresh cycles (29.97 fps vs. 25 fps). And of course their is PAL60 which most PAL games support but not all of them. On the native hardware PAL consoles will output at a different resolution than NTSC consoles but dolphin lets you choose your own output resolution so this is a pointless difference as far as dolphin is concerned. The internal resolution is 640 x 528 at 1x for both PAL and NTSC games. MaJoR Wrote:It should be noted that on a monitor, especially widescreen, a PAL signal will be more square than a NTSC signal, and use less of the screen. I am pretty sure they don't make PAL ratio monitors anymore, if they ever did at all. I thought for analog they both used the same aspect ratio? 640 x 480 (4:3) for NTSC and 768 x 576 (4:3) for PAL. I know that the digital standards have different stored aspect ratios but they also have different PARs so that they both stretch out to the same aspect ratio when the display scales them. As far as I know in the DVD-V standards: NTSC Stored at 704 x 480 or 720 x 480 Stretched to 640 x 480 (4:3) if flagged as fullscreen content, displayed at the same resolution (or upscaled to HD resolutions) Stretched to 720 x 480 (3:2) if flagged as widescreen content, display stretches to 854 x 480 (or upscales to HD resolutions) (16:9) PAL Stored at 704 x 576 or 720 x 576 Stretched to 768 x 576 (4:3) if flagged as fullscreen content, displayed at the same resolution (or upscaled to HD resolutions) Stretched to 720 x 576 () if flagged as widescreen content, display stretches to 1024 x 576 (or upscales to HD resolutions) (16:9) Since most widescreen displays are digital and HD capable they usually end up being upscaled to HD resolutions by the display anyways, so we almost never get to see the SD widescreen resolutions being used outside early plasma TVs and such. Since the content is anamorphic the image doesn't look stretched, the display is supposed to change the aspect ratio. So what am I missing here? Or is any of this wrong? sephiroth Wrote:This is what I was getting at earlier. It doesn't matter if it's PAL or NTSC if I'm setting all resolutions in IR to 4x and 1080p then, correct? Correct.
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