I've just found out about the new Output Resampling option in Dolphin. But… It seems the Output Resampling pass is run after the Post-Processing Shader pass, which completely messes and invalidates it. I am using the post-processing to run a crt_lottes shader
This is how it looks
But when Output Resampling is enabled… (here with Area Resampling)
So, I believe this is due to the post-processing pass runing before the resampling pass, when it facts it should be running after. What do you think?
This is how it looks
But when Output Resampling is enabled… (here with Area Resampling)
So, I believe this is due to the post-processing pass runing before the resampling pass, when it facts it should be running after. What do you think?