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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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osx 64bit, libglew?
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osx 64bit, libglew?
04-02-2009, 01:07 AM
#1
ykteng
Unregistered
 
Hi there, I'm trying to make a 64bit version of dolphin, following the instructions I come to:

3. libglew : macport version is 32bit, download sources from sf.net and add "-arch x86_64" as compilateur and linker flags (http://glew.sourceforge.net/)

I've downloaded the sources, now what do I do with it? Where does "-arch x86_64" go?

I've installed XCode, cgtoolkit, scons and downloaded the SVN. Do I still need to download and install MacPorts for building the 64bit version?

Thanks for the help!
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04-02-2009, 07:42 PM
#2
omegadox Offline
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I don't use a mac, it sounds you need macports and then when you use it, add "-arch x86_64" argument to the end of w/e macport commands you are calling to tell it to build for x64 platform.
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04-02-2009, 08:12 PM
#3
ykteng
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(04-02-2009, 07:42 PM)omegadox Wrote: I don't use a mac, it sounds you need macports and then when you use it, add "-arch x86_64" argument to the end of w/e macport commands you are calling to tell it to build for x64 platform.

I realised that's a possibility so I decided to compile the 32 bit version first, but I'm getting stuck at this: http://forums.dolphin-emu.org/thread-312.html
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