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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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OS X GCN Adapter kext - Testers Wanted!!
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OS X GCN Adapter kext - Testers Wanted!!
09-29-2016, 07:04 PM
#81
Shonumi Offline
Linux User/Tester
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(09-29-2016, 03:01 PM)mard2brwn Wrote: It just won't work, I've redownloaded everything twice. Dolphin, Melee, but it still won't work.  

Downloading game is against the forum rules:

Quote:Warez/downloading games talk is prohibited and frowned upon. To prevent legal issues, you may not post links or refer to any kind of NAND, BIOS, ISO, game, or other copyrighted material that has been illegally obtained or shared. If any post like that is found, the thread containing it will be closed and further support will be revoked. Stating that you've downloaded a game will get you banned immediately, no matter if you purchased the game or not. Asking where to find or download games will get you banned immediately. Providing where to download games will get you banned immediately. You must legally dump/rip your own games, NAND, BIOS, etc.
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06-02-2017, 03:24 PM
#82
jmorales9240
Unregistered
 
Hello I really need Help, I have the latest version of Dolphin 5.0. I also purchased the Mayflash 4 slot on amazon. I also purchased the Nintendo Gamecube controller. I have tried every which way to get it to work. Please some one help. I plugged it into the computer. I have tried changed the settings from PC to WI U, I also tried this code Code:

sudo cp -r ~/Downloads/SmashEnabler.kext /Library/Extensions/SmashEnabler.kext
sudo chown -R root:wheel /Library/Extensions/SmashEnabler.kext
sudo touch /Library/Extensions
sudo reboot

Nothing is working Sad Please help
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06-20-2017, 07:57 AM
#83
iCormier
Unregistered
 
Hey everyone!

I have a mayflash 4 port adapter. I've followed the steps using the Smash.kext. Dolphin recognized the controller and everything... But I can't have more than one controller in at a time. Anyone else have this problem? I've been trying to get my 4 controllers to work at the same time for DAYS now.

Sierra
Dolphin 5.0
Mayflash 4 Port Adapter

Cheers!
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12-11-2017, 08:55 AM
#84
jackoalan Offline
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Posts: 33
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Joined: May 2015
I have an update to the kext.

Apple deprecated `IOUSBInterface` in favor of `IOUSBHostInterface` with El Capitan. High Sierra finally pulled the plug on this class, so the kext needed to be updated to reflect this.

Here's the new package:

.zip   SmashEnablerElCap.pkg.zip (Size: 11.57 KB / Downloads: 61,320)

And the standalone kext:

.zip   SmashEnabler.kext.zip (Size: 1.05 KB / Downloads: 23,878)

Please note that SIP needs to be disabled for the actual install process. In my experience, the effect of the .kext is rolled into the system preboot cache, and remains even after re-enabling SIP. This effect lasts until the next OS update or a rebuild of the preboot. For those leery of keeping SIP disabled, this is a good workaround requiring only a temporary disable after each update of macOS.
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12-12-2017, 06:35 AM
#85
wowfunhappy Offline
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If this kext is just preventing Apple from taking control of the adapter, could we use the exact same system to enable Bluetooth passthrough?
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12-12-2017, 08:18 AM (This post was last modified: 12-12-2017, 08:18 AM by jackoalan.)
#86
jackoalan Offline
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(12-12-2017, 06:35 AM)wowfunhappy Wrote: If this kext is just preventing Apple from taking control of the adapter, could we use the exact same system to enable Bluetooth passthrough?

I suppose it could be. It'd just be a matter of modifying the idProduct and idVendor values to match the Bluetooth adapter in question. I can't really think of a way to match all possible Bluetooth adapters with a universal kext.
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12-13-2017, 05:17 AM
#87
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Just have the user find their idProduct and idVendor values, update the kext, and then install it
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12-20-2017, 03:03 AM
#88
Grisnjam
Unregistered
 
I am using OSX 10.12 and I am having no luck in getting the DolphinBar or Bluetooth Passthrough to work with my Wiimotes (RVL-003).

I have installed the ktext with the idProduct and idVendor (edited the plist) for my Mayflash and then built in adapters with no luck.

I can get the wiimotes to pair with the DolphinBar but Dolphin 5.0 does not see it (I tried the stable and newest release). If I try passthrough adapter with the dolphinbar plugged in, dolphin hangs and needs a force-quit. If I emulate the bluetooth and pick 'real wiimote' I still can't connect.

When I try passthrough without the dolphinbar the wiimote will rumble when I first bring up the controller config window but I can get it to connect (sync + referesh button) after pick emulate bluetooth and real wiimote.

I have also tried white listing the adapter in question for each test and with and without the ktext (with updated ids).

4 hours into this and I am loosing hope... any ideas I can try?

*EDIT more searching reveals a ~/Library/Application Support/Dolphin/Config/Dolphin.ini file where you can force a given VID and PID for the pass through. After doing this I can launch a Wii game (stays black) and at least bring up the controller dialog and try to sync (still no luck though).
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10-10-2018, 03:23 AM
#89
thetkmaster
Unregistered
 
Hi. I'm on osx 10.13 and I'm using the nintendo official adapter but I cant get it to pick up on dolphin. I've tried disabling SIP and reinstalling the smash enabler but nothing. What do I do?
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10-14-2018, 08:42 AM
#90
fantomghostcat
Unregistered
 
Hello, I'm running the new macOS 10.14 Mojave and I'm having no luck getting dolphin to detect the Wii U adapter.
I've got melee running in the latest Dolphin 5.9F and I've tried all the smash enabler installs and even the sudo commands in terminal to no avail.

I'm not sure if its the new OS or if I'm missing something.
Thanks for any help!
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