With BC7 native texture compression support a real thing now, all of the existing custom texture packs that are supplied with high quality PNGs can be converted which will greately increase the in-game quality, and with the native support, not only will the textures be lesser size on disk, they won't be expanded/decompressed, so the memory footprint would be exactly the same.
But I do not expect all of the original authors to get back on this right away and I would suspect not all of them to be around anymore or have the time to do this.
Fortunately, anyone can do this, but I see a problem, what if many people independently try to convert the same exact pack while they don't know of each other doing it, this would amount to waste of time and probably just meh.
So I suggest if somehow people could be referred to a special thread where this could be cooperated, with a list of things already in progress, things that need volunteers, and vacant.
Additionally the workload could be shared, let's say 2 guys do each half, for example(makin sure exactly same settings are used and tested before)
Even the existing DDS packs aren't completely fine, for example the Hypatia's Zelda WW HD DDS version sports around 1000 PNGs which amount together some 15 megs, those 15 megs get expanded to around 300 MB when loaded by dolphin.
But I do not expect all of the original authors to get back on this right away and I would suspect not all of them to be around anymore or have the time to do this.
Fortunately, anyone can do this, but I see a problem, what if many people independently try to convert the same exact pack while they don't know of each other doing it, this would amount to waste of time and probably just meh.
So I suggest if somehow people could be referred to a special thread where this could be cooperated, with a list of things already in progress, things that need volunteers, and vacant.
Additionally the workload could be shared, let's say 2 guys do each half, for example(makin sure exactly same settings are used and tested before)
Even the existing DDS packs aren't completely fine, for example the Hypatia's Zelda WW HD DDS version sports around 1000 PNGs which amount together some 15 megs, those 15 megs get expanded to around 300 MB when loaded by dolphin.