great idea, would be really usefull
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Option to Disable Dumping Mipmaps
|
05-08-2020, 12:52 AM
great idea, would be really usefull
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 06-15-2020, 02:34 AM
Sorry to bring back a month old post, but how can I get a build with this feature? Sifting through mipmaps is one of my biggest headaches these days.
06-16-2020, 09:19 AM
(06-15-2020, 02:34 AM)ewzzy Wrote: Sorry to bring back a month old post, but how can I get a build with this feature? Sifting through mipmaps is one of my biggest headaches these days. You can grab it from the build-bot, here's the windows build: https://dl.dolphin-emu.org/prs/9f/09/pr-...est-x64.7z 06-17-2020, 05:17 AM
Thank you! Of course now I've run into another problem. This build is dumping textures even when I have HD versions loaded. Guess I'll stick to the regular build and hope this gets solved in the future.
(06-17-2020, 05:17 AM)ewzzy Wrote: Thank you! Of course now I've run into another problem. This build is dumping textures even when I have HD versions loaded. Guess I'll stick to the regular build and hope this gets solved in the future. Not sure what you mean, that's how it works in our main builds as well? I think the assumption is that either users are dumping textures to create a texture pack or using a texture pack, not both at the same time. Though I guess I could see the advantage for a texture pack creator, to see their changes and dump any new ones. Something to think about for a future PR. Thanks for the suggestion! 06-18-2020, 05:19 AM
(06-17-2020, 07:24 AM)iwubcode Wrote: Not sure what you mean, that's how it works in our main builds as well? I think the assumption is that either users are dumping textures to create a texture pack or using a texture pack, not both at the same time. As it works with with the 5.0-12088 build I've been using if I've got an HD texture loaded it doesn't dump the corresponding SD texture. It's tremendously helpful for finding what textures I've missed. Even if it was unintentional it's become a key part of my process. |
« Next Oldest | Next Newest »
|