Khronos has announces their plan for the next version of GL. One of the biggest confirmed changes is the elimination of the separate ES path, and the unification of openGL across platforms. Sounds great for the android project, means no more separate backend.
OpenGL unification.
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08-15-2014, 01:55 AM
Does this mean we'll have dxt re/decompression on Android for firefox, chrome & opera? Dolphin browser "no relation to the emulator here" still supports flash via hacks on kitkat but has no support for webgl.
https://developer.mozilla.org/ms/demos/d...ananabread still lists it as unsupported in latest browser versions and it's been nearly two years now. Antialiasing is missing in chrome also but it's listed in firefox http://webglreport.com http://doesmybrowsersupportwebgl.com firefox also has extra extensions Chrome: ANGLE_instanced_arrays EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBKIT_WEBGL_compressed_texture_atc WEBGL_lose_context WEBKIT_WEBGL_lose_context WEBGL_compressed_texture_etc1 WEBGL_debug_renderer_info vs Firefox: ANGLE_instanced_arrays EXT_color_buffer_half_float EXT_frag_depth EXT_texture_filter_anisotropic OES_element_index_uint OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_atc WEBGL_compressed_texture_etc1 WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_atc MOZ_WEBGL_depth_texture |
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