• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 … 119 120 121 122 123 … 129 Next »

OpenGL unification.
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
OpenGL unification.
08-13-2014, 09:12 AM
#1
Nintonito Offline
Posting Freak
*****
Posts: 951
Threads: 81
Joined: Jan 2014
Khronos has announces their plan for the next version of GL. One of the biggest confirmed changes is the elimination of the separate ES path, and the unification of openGL across platforms. Sounds great for the android project, means no more separate backend.
Find
Reply
08-13-2014, 12:53 PM
#2
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
the GL backends are already combined, so this change is nothing to us.
Find
Reply
08-15-2014, 01:55 AM
#3
Q8-V08 Offline
Member
***
Posts: 55
Threads: 1
Joined: Nov 2013
Does this mean we'll have dxt re/decompression on Android for firefox, chrome & opera? Dolphin browser "no relation to the emulator here" still supports flash via hacks on kitkat but has no support for webgl.
https://developer.mozilla.org/ms/demos/d...ananabread
still lists it as unsupported in latest browser versions and it's been nearly two years now.
Antialiasing is missing in chrome also but it's listed in firefox
http://webglreport.com
http://doesmybrowsersupportwebgl.com
firefox also has extra extensions

Chrome:
ANGLE_instanced_arrays
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBKIT_WEBGL_compressed_texture_atc
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
WEBGL_compressed_texture_etc1
WEBGL_debug_renderer_info

vs

Firefox:
ANGLE_instanced_arrays
EXT_color_buffer_half_float
EXT_frag_depth
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
MOZ_WEBGL_lose_context
MOZ_WEBGL_compressed_texture_atc
MOZ_WEBGL_depth_texture
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma