(11-19-2015, 12:59 PM)helios747 Wrote: I've tried to fix the bug but you and one other person are the only ones with the hang so it's hard. Nobody else can reproduce the hang in my utility.
https://github.com/aserna3/DolphinBisectTool/releases/tag/v1.0.2
You can try that release, if it works, go ahead and bisect the build.
Alternatively, you can just do a bisection yourself. Take the two builds (Count 4.0.2 as zero), add them together, divide by 2. Find the closest build to that number and test it. If the bug doesn't exist in that build, take the number you have, add one to it, and make it your new working build number. If it does exist in that build, take that number, subtract one from it, and make it your new broken build number. Repeat this process until you find the build that breaks.
YET ANOTHER alternative, install visual studio 2015 and run my utility, that seems to be the only thing you two don't have. Granted, I tested my utility in a clean VM with only .NET 4.0 installed and it ran fine.
See, this is a lot of annoying work which is why I want to get my utility working for you >.>
Alright, I just followed your method of elimination (it reminds me of a search algorithm I learned in software development in college).
So the last version that OpenGL works great is 4.0-1776, and the next version (4.0-1778), is where OpenGL is extremely slow. I believe it may have something to do with the OGL-StreamBuffer.
