Hello there, I have been playing with Dolphin for some weeks now, it works great on my system, but I have always some random lag during gameplay, at least at first i thought it was random, but looking for it in the forum, I found it was actually the Shader loading/compiling the culprit.
My post is not to ask to fix it or something like that, I already researched a lot about it and know why this is like that, what I want to ask, is actually about the ShaderCache folder that the emulator uses to store the game compiled shaders so the stutter doens't happen again on the same place.
The problem is that I only have this folder (also .cache files being created e populated) when using Directx9 and Directx11 backends on windows, when I try OpenGL on linux or even on windows, I dont have this folder and files and so, the cache is not created, resulting in the same lag next time I open the game..
So, my question is, why there is no (or if there is, how to activate) support for ShaderCache on OpenGL? It can be done?
If it is needed, my system is an Asus g74sx, i7 2.9ghz, 8gb ram and a 560GTX.
For the emulator I have used the vannila one on windows and compiled a ICC-based binary myself for linux.
Thanks!
My post is not to ask to fix it or something like that, I already researched a lot about it and know why this is like that, what I want to ask, is actually about the ShaderCache folder that the emulator uses to store the game compiled shaders so the stutter doens't happen again on the same place.
The problem is that I only have this folder (also .cache files being created e populated) when using Directx9 and Directx11 backends on windows, when I try OpenGL on linux or even on windows, I dont have this folder and files and so, the cache is not created, resulting in the same lag next time I open the game..
So, my question is, why there is no (or if there is, how to activate) support for ShaderCache on OpenGL? It can be done?
If it is needed, my system is an Asus g74sx, i7 2.9ghz, 8gb ram and a 560GTX.
For the emulator I have used the vannila one on windows and compiled a ICC-based binary myself for linux.
Thanks!