• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 1131 1132 1133 1134 1135 ... 1189 Next »

OpenGL settings in Nvidia Control Pannel
View New Posts | View Today's Posts

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
OpenGL settings in Nvidia Control Pannel
10-06-2009, 11:44 AM (This post was last modified: 10-06-2009, 11:46 AM by SoL1D.)
#1
SoL1D Offline
Junior Member
**
Posts: 48
Threads: 12
Joined: Sep 2009
Question 
I'm just wondering if anyone has any suggestions as to which settings I should use for some of the OpenGL options in Nvidias Control Pannel. I'm currently using drivers 191.07 Thanks.Heart
[Image: 2675819.png]
Find
Reply
10-07-2009, 10:26 AM
#2
LoneWolf Offline
Junior Member
**
Posts: 14
Threads: 0
Joined: Oct 2009
I use nHancer, a nice free utility that gives you a lot of options to control the various settings for nVidia cards. You can also set up individual profiles per program, or to force a profile to run as you like. You can download at the following site:
http://www.nhancer.com/

It would be up to a user to adjust the individual settings as they like according their their system's specs, graphic card and program you're wanting to use a profile for. So it's sometimes a hit-and-miss of what settings you find will work best for your system, but below is an example of settings I use in the profile for running Dolphin that seems to work well on my computer (If I don't mention an option here, then I leave it as being left Un-Checked or at its default):

Enhancements:
Anti-Aliasing: Multisampling + 16xQ
Check Enhance in-game AA setting.
Check Gamma Correction.

Check Anisostropic Filtering + 16x
Check Vertical Sync + Off
------------------------
Optimizations:

Check Texture Filtering + Performance.
Check Trilinear optimization + On.
Check Ansio. sample optimization + On.
Check Negative LOD BIAS + Allow
Check LOD BIAS, with a setting of "0.125"
Check Force DXT3 (OpenGL).
Check Prerender Limit, with a setting of "6".
---------------------
Compatibility:

Direct3D:
Check Anti-Aliasing compatibility + 80000000: AA & HDR.
Check Force Mip Maps + Trilinear.
Check High Dynamic Ranger (HDR) + Enabled.
Check CPU Multi Core Support + Multi Core.

Open GL:
Check OpenGL Support + 00002000: nVidia Demos.
Check Conformant texture clamp + Hardware.
Check OpenGL Control + Multithreading On.
Check OpenGL Multi Display Mode + Optimized for single display modes.
------------------------------------

You can play around with the various settings to see what seems to work best on your system.
Good luck! Smile
Website Find
Reply
10-09-2009, 03:51 AM (This post was last modified: 10-09-2009, 03:51 AM by SoL1D.)
#3
SoL1D Offline
Junior Member
**
Posts: 48
Threads: 12
Joined: Sep 2009
Thanks for the great input LoneWolf this helped me confirm some stuff on mine. <3
[Image: 2675819.png]
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode