Unfortunately, this did not fix the tearing for me. It did, however, succeed in making the game look like ass, so even if it did work, it wouldn't really be a useful workaround. It is interesting that it worked for you, though.
OpenGL = Screen Tearing
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09-30-2014, 07:45 AM
Yeah, it's scaled EFB is enabled for a reason. And because it doesn't look as good I'm staying on D3D
10-01-2014, 02:25 AM
Scaled EFB copy hasn't anything to do with that, it can't interfere with screen tearing. If you guys are getting tearing, I still say that it maybe something wrong between Windows Desktop Manager/V-Sync/GPU Drivers. By the way, I also have an Optimus-enabled laptop and never experienced any of those tearing issues that people keep posting about...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 10-01-2014, 02:40 AM
Before my computer crashed I never had tearing. After I had to reinstall its bad but only on OGL. Not sure how to fix it. When I get time I was going to reinstall my drivers.
10-01-2014, 09:25 AM
I still really think we need to have some option to disable exclusive fullscreen, since we tested and confirmed that the tearing isn't there in revisions before it was introduced in OGL.
10-01-2014, 11:36 AM
(10-01-2014, 09:25 AM)Kurausukun Wrote: ...we tested and confirmed that the tearing isn't there in revisions before it was introduced in OGL.We who? I, JMC47, Link_to_the_past, many of the devs (as far as I know) and some other users still doesn't get any tearing in OGL. I'm not saying the issue doesn't exist, I think we should figure first the real source of the problem (if really is Dolphin or some issue in the OS and/or GPU drivers) instead of randomly reverting new features introduced to Dolphin recently (like Exclusive Fullscreen)...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
I just tested 4.0-2450 which is the build before the OGL fullscreen merge, the build right after, and the latest master. It is an issue with that OGL exclusive merge that is still there.
Now to help find the culprit, I'll do a fresh install of my Nvidia drivers once I finish my physics to see if it's still there. 10-01-2014, 12:31 PM
Okay, that makes sense to me and is fine, but we haven't been doing that--I'd really like to know what I can do to help determine the source of the issue--keep in mind I'm no genius, nor am I a programmer. I just want to know what I should be doing to pinpoint the cause of the issue, whether it's within Dolphin or not.
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