What API has more performance and less chance of crashing? So far I've had D3D9 and D3D11 both crashing on me 15-20 minutes ingame.
OpenGL or Direct3D9/11?
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07-13-2014, 02:52 AM
07-13-2014, 02:56 AM
07-13-2014, 03:01 AM
(07-13-2014, 02:58 AM)JMC47 Wrote: EFB2Ram on D3D9/11 will crash Mario Kart Wii. OGL will not crash on it. Hmmph. My video backend is set to OpenGL, and my EFB is indeed set to RAM. I still think it has something to do with Xaudio2, though. I've been having crashes on more games, such as Super Mario Galaxy 1, 2 and on Mario Kart Double Dash. I'm on Dolphin 3.5, FYI. Any other suggestions to prevent random crashes? 07-13-2014, 03:11 AM
Updating to newer builds.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
07-13-2014, 03:14 AM
07-13-2014, 03:15 AM
Do not force any type of AA in the NVIDIA control panel. Revert the settings in there and use the latest development version.
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