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OpenGL - Fullscreen Exclusive under-utilizes the GPU
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OpenGL - Fullscreen Exclusive under-utilizes the GPU
10-06-2021, 12:42 AM
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(10-06-2021, 12:14 AM)Franpa Wrote: Is it really just a difference in how Vsync handles FPS below the refresh rate for OpenGL? Reducing by a flat 3rd as though Triple Buffering was in effect while Windowed mode doesn't do that?

If you have a 120 Hz monitor, then yes (120 divided by 3). But if you have a 60 Hz monitor, you should be getting either a flat 60 Hz or a flat 30 Hz with vsync.
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OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 09-30-2021, 10:14 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - KHg8m3r - 09-30-2021, 11:00 PM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-01-2021, 07:11 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - JMC47 - 10-01-2021, 07:43 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-01-2021, 08:31 PM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-06-2021, 12:14 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - JosJuice - 10-06-2021, 12:42 AM

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