So, any other ideas on why Fullscreen Exclusive causes severe FPS drops and reduction of GPU utilization in demanding scenarios? It happens in multiple games, Metroid Prime 2 for example will drop to 55FPS in some niche situations in windowed mode and 40FPS in Fullscreen Exclusive in the same location.
And before you say to play in windowed/borderless fullscreen, I get anomalous frame pacing issues in that mode (visual stutter unrelated to FPS).
Is it really just a difference in how Vsync handles FPS below the refresh rate for OpenGL? Reducing by a flat 3rd as though Triple Buffering was in effect while Windowed mode doesn't do that?
And before you say to play in windowed/borderless fullscreen, I get anomalous frame pacing issues in that mode (visual stutter unrelated to FPS).
Is it really just a difference in how Vsync handles FPS below the refresh rate for OpenGL? Reducing by a flat 3rd as though Triple Buffering was in effect while Windowed mode doesn't do that?
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
