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OpenGL - Fullscreen Exclusive under-utilizes the GPU
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OpenGL - Fullscreen Exclusive under-utilizes the GPU
09-30-2021, 10:14 AM (This post was last modified: 10-19-2021, 04:01 AM by Franpa.)
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Franpa Offline
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For some strange reason GPU usage (and FPS) decreases when engaging Fullscreen Exclusive mode compared to Windowed mode. Observed in Final Fantasy: Crystal Chronicles: My Life as a King with high resolution scaling (6x and 8x). Stand near & looking at the big blue crystal and toggling display mode with Alt-Enter should be sufficient enough to observe the variance.

https://www.youtube.com/watch?v=03GyWry33ws

Edit: It might be that GPU-Z and Task Manager both detect GPU usage the same way and are both wrong for the same reason. MSI Afterburner seems to better detect GPU usage.
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Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
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OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 09-30-2021, 10:14 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - KHg8m3r - 09-30-2021, 11:00 PM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-01-2021, 07:11 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - JMC47 - 10-01-2021, 07:43 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-01-2021, 08:31 PM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - Franpa - 10-06-2021, 12:14 AM
RE: OpenGL - Fullscreen Exclusive under-utilizes the GPU - JosJuice - 10-06-2021, 12:42 AM

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