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OpenGL - Fullscreen Exclusive under-utilizes the GPU
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OpenGL - Fullscreen Exclusive under-utilizes the GPU
09-30-2021, 10:14 AM (This post was last modified: 10-19-2021, 04:01 AM by Franpa.)
#1
Franpa Offline
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For some strange reason GPU usage (and FPS) decreases when engaging Fullscreen Exclusive mode compared to Windowed mode. Observed in Final Fantasy: Crystal Chronicles: My Life as a King with high resolution scaling (6x and 8x). Stand near & looking at the big blue crystal and toggling display mode with Alt-Enter should be sufficient enough to observe the variance.

https://www.youtube.com/watch?v=03GyWry33ws

Edit: It might be that GPU-Z and Task Manager both detect GPU usage the same way and are both wrong for the same reason. MSI Afterburner seems to better detect GPU usage.
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
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09-30-2021, 11:00 PM
#2
KHg8m3r Offline
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Do you have a profile setup for Dolphin in the Nvidia Control Panel? You should set the Power Management Mode to "Prefer maximum performance" (and don't change anything else for Dolphin)
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10-01-2021, 07:11 AM
#3
Franpa Offline
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That's already been configured globally, I don't have Dolphin specific app profile.
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
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10-01-2021, 07:43 AM
#4
JMC47 Offline
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It's probably vsync/vblank differences, everything is normal here.
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10-01-2021, 08:31 PM (This post was last modified: 10-01-2021, 08:47 PM by Franpa.)
#5
Franpa Offline
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I made a video showcasing it: https://www.youtube.com/watch?v=03GyWry33ws
I used Special_K in this recording to show GPU Usage below Dolphin's FPS indicator. I don't normally use Special_K with Dolphin. Original observation of GPU utilization was via Task Manager.

Edit: The issue happens regardless of the load on the GPU, the phenomena is however considerably more severe and more easily demonstrated in high GPU usage scenarios.
Edit 2: Configuration of Dolphin

Code:
[General]
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Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
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10-06-2021, 12:14 AM (This post was last modified: 10-06-2021, 12:25 AM by Franpa.)
#6
Franpa Offline
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So, any other ideas on why Fullscreen Exclusive causes severe FPS drops and reduction of GPU utilization in demanding scenarios? It happens in multiple games, Metroid Prime 2 for example will drop to 55FPS in some niche situations in windowed mode and 40FPS in Fullscreen Exclusive in the same location.

And before you say to play in windowed/borderless fullscreen, I get anomalous frame pacing issues in that mode (visual stutter unrelated to FPS).

Is it really just a difference in how Vsync handles FPS below the refresh rate for OpenGL? Reducing by a flat 3rd as though Triple Buffering was in effect while Windowed mode doesn't do that?
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
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10-06-2021, 12:42 AM
#7
JosJuice Offline
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(10-06-2021, 12:14 AM)Franpa Wrote: Is it really just a difference in how Vsync handles FPS below the refresh rate for OpenGL? Reducing by a flat 3rd as though Triple Buffering was in effect while Windowed mode doesn't do that?

If you have a 120 Hz monitor, then yes (120 divided by 3). But if you have a 60 Hz monitor, you should be getting either a flat 60 Hz or a flat 30 Hz with vsync.
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