It doesn't
OpenGL ES 3 Guide
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07-09-2013, 02:00 PM
Sonic, it's cool that you're being an active forum member and all, but don't feel the need to answer stupid questions. You have too much in your plate (at least as I understand it, don't think I'm trying to dictate your life or anything) to deal with people that don't read before posting
07-15-2013, 10:08 PM
I got the HTC One and am running Android 4.2.2, the Google Edition.
When I set OpenGL in the settings and open a ROM, dolphin simply crashes and goes to my homescreen. I tried to run those commands in the android terminal with superuser rights but dolphin still crashes when OpenGL is set. If OpenGL is not checked (software rendering) the game is too slow, although I set the CPU on ~1,9 Ghz. Did I miss anything? Kind regards. 07-15-2013, 10:58 PM
Depending on game it can still crash even with the commands.
Common scenerios are... - Wii games. Wii games don't work at all. - Running out of memory, starfield makes the device run out of memory. Haven't tested any more. - Random crashing. Some games still crash for an unknown reason - Bugs in the ARM JIT. The ARM JIT doesn't have many developers on it, so it is very incomplete and has some bugs in it. 07-16-2013, 01:13 AM
Well, it seems to not depend on the game.
If OpenGL is set, dolphin quits immediately after choosing a game. I tried Luigis Mansion, Sonic Adventure 2 Battle and Pokemon Colosseum. Kind regards. 07-16-2013, 01:53 PM
Does it depend on the kernel or else?
I flashed a custom kernel, could maybe this be the reason? Kind regards. 07-16-2013, 06:11 PM
I know its all academic at the moment because its not playable anyway, but what kind of performance boost do you get from OpenGL ES 3? ie what factor of X is it faster than the software render?
Anyone got a video of it running on the Open GL ES3 backend?
Desktop: i7-4790k 4Ghz / Nvidia GTX 980
Phone: OnePlus 5 Android TV: Nvidia Sheild TV |
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